Tagged 'Lights'

Light Flasher

3 votes

This script allows you to easily animate a lights multiplier value to make ti flash on and off.

ShowLights

6 votes

Made for hotkey use - if any lights are visible - the script hides the lights - if all lights are hidden - it makes all light visible. Good for quickly hiding and unhiding all your scene lights. Note: While there is a toggle under display to show or hide lights - if you hide a light and then uncheck that box - the light is still not shown because you manually hid it.

IncludeExclude

3 votes

Allows you to include or exclude a selection of objects with a selection of lights. All using only one selection! You also have the option to add or subtract to the list selection as well as create a new one.

MR_Area_Spot_utility

3 votes

It is a small script wich let you change width - height and samples of all the Mr_Area_Spots in the scene or Turn their area shadow On or Off . very hany when you want to render your secene (wich has several Area_light) with different arealight parameters. So you change it for all in one pass .

Maxwell Light Lister v2.0

0 votes

Maxwell Light Lister is a lights manager for 3ds Max in which you can change most of the significant parameters for the lights of the scene. The original creator, Eric Mehl, developed a script that allows the possibility of listing 3ds Max native lights and also lights from Maxwell Render.

LightCleaner

6 votes

"Turns on or off various parameters in all selected lights (show attenuation - show cone - etc). This lets you quickly ""clean"" your viewport of unneeded mess when you have lots of lights in your scene."

PlaneLight

4 votes

Just started to play with MaxScripting and thought it would be fun to make something.... Well - at least it is partly my work since it is a heavily modified version of DomeLight by Christopher Subagio. Now you can get light from a Plane!!

Intensity Shifter

5 votes

Simple little macroscript that shifts your light multiplier up a specified percentage

WkSpaceLights

4 votes

"This script simulates global illumination. Based on the skyDome principle - it allows you to choose an object as a light emmiter - it will hold one light on each of its vertices. Light color - intensity and common parameters depend either on the value of the softselection you made on the vertices - or on the diffuse map used by the support.

Nurbs Light

5 votes

"Nurbs Light places omni lights on any NURBS surface (along iso lines) in order to simulate area light. This will result in soft shadows and GI look.
Version 1.7 Update: all lights are created as instances - updating lights should work bit faster - also Cast Shadows checkbox bug removed.