Tagged 'Lights'

SelectByLightIncludeExclude

5 votes

Select a light - and the script selects everything that is in the light's include or exclude list. It also prints whether these objects are included or excluded in the listener.

LightIncludeExcludeManager

5 votes

"Copies and pastes Include / Exclude lists for scene lights. Good if say you copy the values - merge new lights or objects or lights into your scene - then pastes those values back in. Based off scene names - not nodes.
version 1.20 Now you can save the include / exclude list from a single light and paste it to another light or set of lights."

CalcShadow

5 votes

Calculate memory consumption of shadowmaps

Light Converter

8 votes

Will convert any number of selected lights to a different type.

WkSpaceLights

4 votes

This script simulates global illumination. Based on the SkyDome principle - it allows you to choose an object as a light emmiter - it will hold one light on each of its vertices. Light color - intensity and common parameters depend either on the value of the softselection you made on the vertices - or on the diffuse map used by the support.

SpookyLights

10 votes

Creates complex light animations which would be laborious to do by hand. Lightning - flickering lights - fluorescent lights turning on - strobe lights - pulses of light. This does it all.

E-Light ME

8 votes

A modified (by permission) E-Light... Addes some useful features...

Light Flasher

3 votes

This script allows you to easily animate a lights multiplier value to make ti flash on and off.

MeshTrace BETA

3 votes

Takes a Light source and a Ground object and casts meshed Shadows from any selected objects.

Bouncing Light

6 votes

Creates omnilights to fake radiosity.

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