Tagged 'Animation'

Copy/Paste transforms

13 votes

Copies the transforms of selected objects to a
buffer and then pastes them onto a new or existing selection.
It has the option to paste the position and/or the
rotation
and can paste it flipped around a world or custom object's
axis.
Handy for mirroring poses or animation rig components.

CopyPaste

8 votes

This maxscript allows you to copy a selected vertex into a clipboard and later paste. There are two versions of the maxscript - simple and advanced. Simple let's you copy and paste a single vertex's x -y - and z coordinates. The Advanced version let's you specify which dimension to paste (x -y - or z) and also can paste a single dimension value into several selected vertices.

CopySequence

3 votes

Copies frames from 1 Biped (Character Studio) to another.

Copy_Paste_KnotVector

3 votes

This script can copy and paste tangents of knots and knot types. If more than one tangent selected on spline it takes the tangents of knot with less index. If more than one tangent selected on several splines it pastes tangents to knots on ONLY ONE spline with less index.

Create_Joint_Def.ms

0 votes

This script creates a joint Def Object from a Def object. This script requires the use of the naming convention described in the Tutorials section.Required File: TiM_Lib

Create_Joint_Def_Z.ms

2 votes

This script creates a joint Def Object from a Def object. This script requires the use of the naming convention described in the Tutorials section.Required File: TiM_Lib

Create_Link_and_Def_Objects.ms

0 votes

This script creates Link and Def Objects from Skel objects. This script requires the use of the naming convention described in the Tutorials section.Required File: TiM_Lib.ms

Create_Selection_Set_From_Bones.ms

2 votes

This script will create a selection set from the bones that are in the selected objects' skin modifier.

CrossSection_Increase_Selected_Point1.ms

1 vote

This script will increase the selected Cross Section by .1Currently there is a bug in skin that does not allow this to work.As soon as the bug is fixed I will finnish this script

Custom Attrubute Animation Copier

8 votes

This script copies the animation on custom attributes and adds it to another object with similar custom attributes.

Usage:

1. Click the copy to button and select the object you want to copy the animation to.
2. Click the copy from button and select the object who's animation you want to copy.
3. Select the custom attributes to copy from the list box.
4a. Hit the do it button
4b. Or you can do an incremental copy which places a key on every frame for a specified range.

Notes:
1. Make sure the custom attribute is applied to an attribute holder modifier.

Install:

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