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This simple script shift the animations for all selected geometry object, and make it loop within the current animation range. You can ask an exact amount, or randomize the decal for each object.
This will set the tangents of your selected keys
in the trackbar. It's pretty easy
to use,
select your
keys in the trackbar or trackview
(however the whole point of it is to change your keys without opening
your trackview) and click on the tangent you want. That's it.
It also has options to choose whether you want to change only
the
incoming or outgoing tangents.
Submitted by JokerMartini on Wed, 2010-08-04 12:35
38
votes
This simple script reverses the animation of the selected objects. It uses the current time range as the beginning and end point for reversing the animation.
Just run the script and make a selection then hit Reverse Animation!
"Maya' style range bar - with save slots. Ranges are saved with your scene. Rangebar can be interactively dragged. Interface Snapshot. Bug fixes in 1.4 - fixed set start/end to currentime was overwriting your global range when range inactive - also updates named slot correctly when used."
Submitted by Martin Breidt on Fri, 2006-10-20 20:45
30
votes
Macroscript (without user interface) that will accurately collapse (bake) any transformation (position, rotation, scale) into keyframes (one keyframe per frame for the current animation range). Unlike the built-in tools, this works for any kind of controller as well as for parented objects (which will be unlinked afterwards).
This script will automatically setup a "module" of three shapes where a star shape been wired to the other two via position and rotation constraints. The control is estabished through a couple of custom attribute sliders on the star. It allows you to animate the sliders of the star to gravitate towards either the circle or square, regardless of what the other shapes are doing. You can also freely animate the star as long as both sliders are to the left (off).