Macroscript (without user interface) that will accurately collapse (bake) any transformation (position, rotation, scale) into keyframes (one keyframe per frame for the current animation range). Unlike the built-in tools, this works for any kind of controller as well as for parented objects (which will be unlinked afterwards).
- Now includes an option (hold SHIFT while invoking the macroscript) to force a full redraw for each time step. While this will be much slower, it will ensure proper updating of any controller. This was necessary for complex scripted controllers that would also affect other objects in the scene.
- Fixed a bug with pivot offsets