Tagged '3dsmax'

Obj-Selector of obj without materials

16 votes

This short script allows the user to automatically select all objects in a scene that do not have a material or do have a 'Global Architectural' material applied to them.
This is useful especially for users who work with imported data from AutoCAD.

Simply drag and drop the script into your 3ds max viewport after the import process is finished, et voilà.

Delete Unselected

0 votes

Delete all non-selected objects in 3dsMax scene, including hidden and frozen ones, leaving just the ones you need in the scene.

This simple script is very handy when you need to re-save only one or a few models from a complex scene, but keeping all the scene setups. It’s also good for exporting objects to external software that requires scene data from 3dsMax.

Puzzle2D

2 votes

This MAXScript will help you to build puzzle of editable_spline objects in 3dsMax.


Wirecolor to Material

0 votes

Wirecolor to Material

Description

Automatically create and assign materials from objects’ wirecolor.

Lights Switch

0 votes

This is a small macro script I created that will search for all the lights in a 3ds max scene and will turn OFF any light that is ON. In case all lights are OFF clicking on the Button will turn them all back ON. I created this script for myself to avoid going through all the lights and turn them off in case I wanna do some tests using one or few selected lights. I know there is a light lister but it's not that practical. this script can be placed as a button on the toolbar, it's always there.
you can see a demo here: https://youtu.be/lIawffhcyVw?list=PLHpTMy1QrXbhXK3KP_Ov3XwElNlfy3hQ4

Populate Material Editor

2 votes

 

This script will, load selected objects materials in the chosen material editor ( slate or compact ),

there is also a "Reset Material Editor Slots" button, that clears the material editor and replace each slot by a new material of the current renderer, it works for Vray, Corona, Arnold, F-storm and Octane, else it will create some 3dsmax physical material instead.

Shape Trimmer

2 votes

3ds Max Script for Making Trimming and Cutting Shapes Very Sample and Easy Thing to do .

The Script Required Max 2019+ to Work

PaperWindmill

3 votes

MAXScript for build paper windmill model.

World-Space to Local Animation

1 vote

Bakes an objest's World-Space/Space Warp animation to a copy, using local Point Cache modifier. Then you can apply local modifers on top to continue animating the object's deformation locally.

Note: this is a preliminary version. It saves always a temporary .xml file for the Point Cache, wich you can rename, relocate and reload, to preserve it. In future versions, this could be set at the script’s UI by the user.

Compatible with 3dsMax 2012 and higher.

FumeFX Grid Settings Deep Copy

0 votes

This script copies settings from one grid to another. It does not touch output paths, size etc, but it'll merge the other parameters from one grid to one or more other grids. Handy if you have a lot of grids, do a change in one and need to apply the same changes to all the other grids.

Current version has a couple of limitations. It does not support copying all effectors and keys from colors.

 

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