Tagged '3dsmax'

RH Map Node Renamer

27 votes

It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp

3DS Max File Version

2 votes

This VB-compiled tool serves just to test which version of Max was used to create the saved Max file. Since 3DSMax doesn't do a good job at writing its version in the file's properties - I use this tool to find out what version it was created in so I can go back to the proper 3DSMax to edit the file.

If you have multiple versions of Max installed and want to know what version you used on an old project - use this tool to find out.

3DS Max Plugin Rename Modifiers

0 votes

In this video i will present you with two small scripts i created. one of them will reset the modifiers names to their default names. The second one will add the default names to the custom ones.
this is useful in case you have objects with many modifiers applied to them and these modifiers have custom names.

You can check my demo video on YouTube: https://youtu.be/ijK_BhxBAf8

3DS MaxTrackBar Markers Script

2 votes

This script marks specific frames in an animation, adds a note to each marked frame and save the list as xml.
The script is quite useful when juggling scenes and need to keep track of requiered changes, or team members need to share info among them.
The list will not be saved with the scene, it needs to be saved externally as xml to be used when re-opening the scene.

TrackBarMarkers XML AE v2.1.6 :

  • New AfterEffects script which imports and exports xml.
  • 3dsMax SWEEP

    2 votes

    Backup Max INI File

    63 votes

    Made a copy of Max INI file and save it with the same name (3dsmax.ini) into Archives folder in Max 9 and higher, or into Autoback in previous.

    BasketBallMaker

    3 votes

    This MAXScript will help you to build basketball of editable_poly objects in 3dsMax. 

    Volleyball,football modeling has existed,the supplementary basketball modeling script.

    Change Renderer

    34 votes

    This is the updated version of my First Script which u can use to change Render Engines. Am planning to add more render engines if i get their RenderClass.names. I would like to add other renderers too but i need their rendererclass names. You can see how to get that at the end of the video. Hope you enjoy this simple script.

    UPDATE:

    Version 4 Available HERE

    OLD VERSIONS:

    v3.00b screenshot:

    ChineseKnot

    3 votes

    MAXScript for build Chinese Knot model.

    Create-Modify switcher

    3 votes

    The only one hotkey toggles Create mode and Modify mode. Works as cycle.

    Convenient to exit / enter the edit mode of the object.

    Только одной кнопкой переключает Create mode и Modify mode. Работает как цикл.

    Удобно для того чтобы выйти/зайти в режим редактирования объекта.

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