Tagged '3dsmax'

3DS Max Plugin Rename Modifiers

0 votes

In this video i will present you with two small scripts i created. one of them will reset the modifiers names to their default names. The second one will add the default names to the custom ones.
this is useful in case you have objects with many modifiers applied to them and these modifiers have custom names.

You can check my demo video on YouTube: https://youtu.be/ijK_BhxBAf8

Move to Surface - Updated

0 votes

I didn't create this script from scratch, this is an updated version of the script you can find in the maxscript documentation in the section called: How To - Practical Examples.
http://docs.autodesk.com/3DSMAX/16/ENU/MAXScript-Help/

I added two lines of code to that script to fix the problem of pivot points location
for the objects that going to be dropped. Those two lines will shift the pivot point
to the center of each object's lower part.

Tertium Organum CollectoREX

25 votes

TOCollectoREX is utility replacing and supplementing standard Resource Collector.

**IMPORTANT**
After more than 10 years I've finally decided to turn collectorex from internal utility to a public open source project. In the beginning it was paid utility, now it's completely free and not binded to hardware. Please feel free to edit code and commit here, use it as you like, distribute it freely, I just don't allow to sell my software as your own. That's it.

It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.
Utility supports XRefs of all types and processes all scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.
Interface:

Easy Spring Controller Tool

0 votes

I made this script last year , but Now i made it more usable for everyone as (Spring Controller Tool)
features:
1) Add Spring Controller to hierarchy of bones,Objects or etc...
2) Add Spring To Selection Objects (its Require The Object Hierarchy Links)
3) Add A Modifier Controller For Each Spring Controller
4) Change The Spring Values One By One
5) Change Spring Values Of Massive Group Of Objects In Hierarchy At Once , Using Offset
6) 2 Default Presets To Change Spring Values Quikly
7) Run Timeline After Every Change To Spring Value (For Catch Spring And Play Fast After)

3DS Max - 2D - Create Parametric Lines

2 votes

In this video, I will present you with a new script I created to help the User creating 2D lines with specific length and angles. The script Allows you to modify the length of the last created line at any time.
This is a feature I always wanted to have in Max and for some reason, The developers are neglecting this simple feature.
I will try to update it as much as possible to add more features to it,
And if you have any suggestions, please leave them in the comment
Area. If you like the script please press the like button and Subscribe to the channel. Thank you! :)

SolidRocks

568 votes

SolidRocks V2.3 is out !!  Support for V-Ray NEXT (update 2.1) and  MAX 2013-2020 ! Rebus Farm/RANCH Computing interoperability

SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.

Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.

Mesh Insert

4 votes

Mesh Insert is a new 3dsmax plugin inspired from Polystein for Modo ( http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/ ). It speeds up your modeling process by replacing face selections by an asset from your library.

Features :

Light Table

7 votes

Tool for animators to display ghosts/onionskin of selected objects, like in 2d animation software

(Inspired by TVPaint's light table)

3DS Max - Unhide By Pick - Plugin

4 votes

This new script I created will allow the user to unhide objects using the mouse button, by temporarily hiding the current scene and unhiding all hidden objects so you can pick the objects you like to unhide. After picking the objects you can right-click and your original scene is back again plus the objects you've picked.

Create-Modify switcher

4 votes

The only one hotkey toggles Create mode and Modify mode. Works as cycle.

Convenient to exit / enter the edit mode of the object.

Только одной кнопкой переключает Create mode и Modify mode. Работает как цикл.

Удобно для того чтобы выйти/зайти в режим редактирования объекта.

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