Tagged '3dsmax'

Simple XML Library for 3dsMax

27 votes

Hi Everyone,

This is a library that simplifies working with XML files and XML Trees. It wraps the DotNet library's to provide a simpler way to work with XML. It has been kicking around the web on CgTalk and Tech Artists forum for quote a while so I thought I would post here.

It is implemented as to structs XMLDocument for working with XML files and XMLNode which represents a node in XML. It is very easy to use.

In the script at the bottom there is a complete example script documenting how to use it etc.

If you have any feedback or suggestions please let me know.

Cheers,

Material Editor Manager, MEM

26 votes

This script was developed due to a better usability of 3dsmax's material editor.

Tertium Organum CollectoREX

25 votes

TOCollectoREX is utility replacing and supplementing standard Resource Collector.

**IMPORTANT**
After more than 10 years I've finally decided to turn collectorex from internal utility to a public open source project. In the beginning it was paid utility, now it's completely free and not binded to hardware. Please feel free to edit code and commit here, use it as you like, distribute it freely, I just don't allow to sell my software as your own. That's it.

It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.
Utility supports XRefs of all types and processes all scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.
Interface:

RH Check ATS Maps

22 votes

This script goes through all the .max files in a given folder and checks if all the assets in the Asset Tracking System have their status set to "Ok". Once its done it pops an info box thats shows how many files where checked, and then gives you the name of the .max files that were wrong.

Slate - View Selected

21 votes

This free MaxScript instantly displays the material of the selected object (or objects) in a new view in the Slate Material Editor. Currently, Slate does not have a quick and easy way to do this. Slate View Selected allows you to create multiple views as well. You can close the script dialog box and the script will continue to run until you re-run the script where you can stop it. In the dialog box you can also set a "display max" so that if you select a large number of objects, Slate won't waste time collecting and displaying all the materials used by objects in the selection.

Material Converter

19 votes

M-Converter UI

I made a Material Convert that converts Arch & Design materials to Vraymtl. I created this in my free time so its a BETA script. For now M-Converter only converts Arch & Design materials to Vraymtl. I hope you guys like this script.

Obj-Selector of obj without a UVWMap modifier

18 votes

This short script allows the user to automatically select all
objects in a scene that do not have a 'UVW Map' modifier applied to them.
This is useful especially for users who work with imported data from AutoCAD. The imported data contains uvw information, but in most cases the uvw coordinates need an overwork. This script makes it easier to isolate those objects in the scene.

Simply drag and drop the script into your 3ds max viewport after the import process is finished, et voilà.

Shader Utilties Pro

18 votes

Shader Utilities Pro (SU Pro) is a tool to create all kinds of shadings within a scene. Part of the tool is a converter, which converts foreign shadings to A&D material. SU offers the possibility of using parameters like AO and Round Corners globally on all shadings. There are 3 selection criteria for doing this: The latest addition is the Sample Curve Technology used to optimize the Sample-Types, AO, Reflection and Refraction globally for an entire scene or all materials. This has major advantages

paint cloner

16 votes

the purpose of this script is to place objects by painting with mouse. like advanced painter, but advanced painter uses max's paint interface which is somewhat slow on complex models. my script paints objects over the active grid. after you place objects, you can put them down to ground, apply random transforms, apply random materials (all these things with other scripts). so you can quickly make landscapes.

Obj-Selector of obj without materials

16 votes

This short script allows the user to automatically select all objects in a scene that do not have a material or do have a 'Global Architectural' material applied to them.
This is useful especially for users who work with imported data from AutoCAD.

Simply drag and drop the script into your 3ds max viewport after the import process is finished, et voilà.

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