Tagged '3dsmax'

3DS Max - Match Materials and Mapping - Plugin

3 votes

This script will help the user match the material of a source object to a target object
First, you need to select the source object then click the script, now start picking your target objects
When you finish picking just right-click, or press Enter, and the picked Objects will have the same material as the source
Object plus any UVW Map modifier or Unwrap UVW modifier applied to it.

Model Packer

3 votes

With the Model Packer, you can prepare your 3D models for uploading to 3D stocks or Asset Libraries.

Just a couple of clicks and you will create an archive with your model or scene.

PaperWindmill

3 votes

MAXScript for build paper windmill model.

Spline Arrow

2 votes

Easily and quickly create a variety of arrow splines in 3ds Max with this spline plugin. Users can further customize the shape with the parameters exposed in the rollout. Check out the video below to see it in action.

Slice and Dice

2 votes

PipeSystem

2 votes

Pipe System

A 3dsMax-Tool written in MaxScript

 

2017 April 03 - Tommy Dräger

Spring Control

2 votes

Tool for fast control standard spring controller.

 

Features:

- set-up several spring controllers in one menu

- set-up everyone separately

- controls the value of spring

- temporarily disabling springs

- copy settings from early created springs

- saving presets

Local Pivot Align

2 votes

Description: This script aligns the local pivot using an object's bounding box min/max extremes. 

3DS Max File Version

2 votes

This VB-compiled tool serves just to test which version of Max was used to create the saved Max file. Since 3DSMax doesn't do a good job at writing its version in the file's properties - I use this tool to find out what version it was created in so I can go back to the proper 3DSMax to edit the file.

If you have multiple versions of Max installed and want to know what version you used on an old project - use this tool to find out.

J3D Moya

2 votes

======================= Overview =======================
It transfers geometry and animation (cameras, meshes and vertex animation) back and forth between modo, Maya and 3dsMax. It also sends geometry to Mari.

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