Tagged 'Material'

Materializer

5 votes

poster

Materializer (materials equalizer) is the fastest way to create materials mixing different templates. It works like a sound equalizer but for materials!
Example: To make glossy wood press the 'Wood' button and then add a little bit of plastic.

Every time you hit 'Set' selected material will be updated without removing of maps.

Plugin works both with Compact and Slate material editors.

MaterialMan

5 votes

Edit material properties (supersampling settings only currently) en-masse.

materialRemover

5 votes

Removes the materials from the selected objects.

MaterialRenamer

5 votes

Allows you to rename the materials in your scene in various ways (prefix - total rename - append number - etc)

MaterialRipper

2 votes

Takes any max file in a specified directory (or recursively through a directory tree) and adds all scene materials to a matlib you specify. If the matlib does not exist - it will create it - otherwise - it'll add to the one that's already there.

Materials to Scene

3 votes

Straight forward script to load a directory of your choice or by recursively going through a single directory (be careful it doesn't go through too many as this will be slow to load) and loading up .mat files.

From here the script will apply Materials only (no maps) to teapots.

I use this to quickly populate the scene with all materials inside a .mat file to tweak and update it quicker.

See screenshot.

Can be found under the category: 3dwannab

Open script and change:
local intialMLPath = "F:\SS_3diT\Textures & Materials\Corona"

to your own user library of your choice.

materialSelected

8 votes

This script will bring up the material editor - with ALL selected objects material placed in it for you. Just select your objects - and run. The material defaults to gray defaults first. If no objects are selected then the material editor is reset to defaults.

MaterialStuffer

0 votes

Moves groups of materials to and from the current material library - the scene selection - the scene materials and medit. For example - with one click you can put up to 24 scene materials and place them in medit.

MaterialToWirecolor

3 votes

Takes all selected objects and makes their wireframe color the same as the diffuse color of any materials the objects may have applied.

MatIDCopyPaste

7 votes

Copies and pastes MatIDs from one object to another. Both objects must have the same face count. Suggested by Campbell McGrouther.

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