Tagged 'Material'

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is the best tool for converting materials, maps, lights, cameras, proxies, modifiers, helpers, etc. from various render engines to V-Ray, as well for converting V-Ray materials to Standard (Default Scanline) materials and to Corona Renderer.

Current verion: 4.0013

Currently supported for conversion:

To V-Ray from:
  • Default Scanline (Standard)
  • Corona
  • FStorm
  • Octane
  • finalRender
  • Arnold (basic)
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Default Scanline (Standard)
  • Corona Renderer (version 9 or higher)

See full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers (Corona, FStorm, Octane) to V-Ray and from V-Ray to Corona
  • Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps
  • Convert supported proxies (Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Convert V-Ray Proxy to Corona Proxy (static and animated)
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API).
  • ...and more additional tools for adjusting and fixing the scene.

Show Materials for selected. Just 1 click!

4 votes

A very simple but EXTREMLY USEFUL script you will use all the time!

With just one click it opens the Slate Material Editor and displays all the materials for the selected objects well organized in a clean view.

Forget about the annoying material picker tool. Add this simple button to your toolbar and every time you want to see the material/s for your current selected object/s just click the button and... Voila!

It will save you a lot of time!

miauu's Manage Links

5 votes

 

Project Manager

594 votes
3rd version of Project Manager gains a lot of new features to manage 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, assign categories to materials.
 

Project Manager version 3.18.72

  • Adds support to relink relative paths to external links on merging models and materials
  • Extremely speeds-up collection files on batch relink [Batch Render&Relink]
  • Adds an ability to include/exclude search by asset’s name
  • Fixes some issues with HiDPI screens
  • Fixes a bug with running the plugin on some systems
  • Fixes an issue with drag&drop materials to sub-material slots
  • Fixes an issue with dragging materials to Material Editor
  • Fixes a bug with dragging multiple textures to the Material Editor in 3ds Max 2023 by holding the SHIFT key
  • Fixes an issue with creating materials on drag&drop bitmaps
  • Fixes an issue with display preview thumbnails
  • Fixes an issue with searching assets in subfolders
  • Fixes a bug with the option “Show files in subfolders”
  • Fixes an issue with rendering preview for files with missing assets using VRay with some specific settings
  • Fixes an issue with storing some settings on relinking
  • Fixes a minor issue with "Auto-Assign" preview tool
  • Fixes an issue with showing assets from hidden directories
  • Fixes an issue with resizing images using a percentage value
  • Fixes some minor issues with "Asset View" dialog
  • Fixes some other issues and speed improvements
  • Better default settings for creating PBR materials from images and Substance SBSAR files
  • Adds support to CoronaPhysicalMtl for creating PBR materials from images and Substance SBSAR files
  • Adds an ability to customize masks for creating PBR materials from images
  • Adds an ability to flexibly customize PBR materials created from images
  • Adds an ability to bulk-change texture size for the created PBR materials
  • Adds an ability to change texture size for the created Substance map
  • Adds an ability to reuse categories from a replaced material to the new one in the material library
  • Fixes some minor issues with the Converting Images tool
  • Fixes an issue with converting models to Final Render proxies in 3ds Max 2022 and above
  • Fixes a bug with opening VRMAT library files

 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Material Texture Loader v1.600

5 votes

The script allows for instant adavanced PBR material creation, by loading in textures and automatically creating a complete material setup for you, after which you can live edit texture channel assignment, mapping and material parameters. NEW: support for 3ds max 2023, Vray6, Corona7, random rotation mapping, presets, ACES, preview render.

 

Features

SolidRocks

569 votes

SolidRocks V2.4 is out !!  Support for V-Ray 6 (hotfix 2) and  MAX 2013-2023 ! 

SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.

Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.

SolidRocks includes new tools for both VrayMasters and Beginners:

miauu's Materials Reducer

2 votes

Architecture to Standard Material Converter

4 votes

This macroscript converts Architectural materials to Standard materials for use with VR exporters that require this setup.

Names Fixer

0 votes

A Script for Replacing Chinese and illegal Characters from (Objects-Materials-Maps-Modifiers-layers) Names .

PS: Undo Disabled , So its Better to Save your Work Before Running the Script .

For Replacing Texture Names you can use Pop Chinese Script

UPDATE 1.1 :

  • Change the script name to "Names Fixer"  .
  • Add Fix for Names Sequences , ("Group464134564" will be fixed to normal sequence "Group023")

Outliner

755 votes

 The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.

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