Tagged 'Material'

AutoMultiMatte

51 votes

This script utilizes new EffectID property of the VrayMaterials in Vray 2.0 and creates MultiMatte render elements for the all or for the selected objects' Vray materials and assigns proper values to their Effects ID property.

V-RayMtl Converter

156 votes

V-RayMtl Converter 3 - the useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch&Design, Corona Renderer, fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion to Standard materials (which is very useful for game developers, modelers etc.) Here you can see a full list of currently supported materials and maps.

v3.1 update:

  • added new advanced option for fix Normal bump textures to VRayNormalMap
  • added new advanced option to set Gamma 1.0 for Standard Diffuse bitmaps
  • added option for converting Standard opacity to V-Ray refraction
  • added support conversion from Car_Paint_Material__mi
  • added support conversion from VRayCarPaintMtl
  • added support conversion from VRayColor2Bump to Bitmaptexture
  • added support conversion from VrayDirt to ai_ambient_occlusion
  • fixed saves names for Autodesk materials imported from Revit
  • fixed some bugs and improved plugin performance

V-RayMtl Converter 3.0

Project Manager

586 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Merging models, materials, bitmaps and IES using drag& drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for materials and IES photometric files.
  • Show native previews for 3ds Max files, DWG, SketchUp, BIP motion, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.88.06:

Merging

  • Adds an ability to batch export 3d files to Proxy
  • Adds an ability to merge models as SmartRefs
  • Adds an ability to specify a 3ds Max version when save models from scene to library
  • Changes for interface of saving models from scene to library
  • Merge as xRef objects now uses settings from 3ds Max for merging models (such as merge materials, modifiers, tracks and etc. )
  • Fixes a problem with creating a Proxy when both renderers are installed simultaneously - Redshift and Octane
  • Fixes a bug with extremely slow placing objects using the 'Object Place&Paint' tool
  • Now placing on HomeGrid always allowed [Object Place&Paint]
  • Adds an ability to change view of painted models between "Display as Box" and default view (active viewport display mode)
  • Fixes an issue with placing merged objects on scene objects
  • Fixes an issue when user can place a merged objects too far from the origin

Rendering preview

  • Updates default render-presets.
  • Adds default presets to Final Render, Octane, Redshift, Fstorm and Arnold renderers
  • Adds an option "Fit to Dummy" to render setting
  • More accurate fitting of objects to the view when rendering
  • Adds an ability to rendering thumbnails with references
  • Adds an ability to rendering preview for Substance shaders using sbsrender.exe
  • Fixes an issue with rendering preview for models without studio
  • Fixes a bug with crashing the 3Ds Max if studio doesn't contain the 'SceneDummy' object

Interface

  • Adds an ability to generate PDF files from items in listview
  • Speed up treeview's navigation
  • Fixes an issues with add/remove custom extensions to display files in "Models" category
  • Fixes an issue with set custom view for rendering previews defined into drop-down "View"
  • Fixes an issues with display the version of 3ds Max for some 3ds Max files
  • Fixes an issue with interactive rendering some IES files
  • Fixes a scaling for BVH files when interactive rendering
  • Supports only to x64-bit system ( same as 3ds Max since 2013 version )

Asset Tracking

  • Fixes some issues with archiving a scene
  • Fixes a minor issue with removing some links from scene ( menu-item "Remove Link From Scene" )
  • Fixes an issue with disabling and removing xRef objects on "Asset Files" tab
  • Fixes a minor issue with renaming asset links

Other

  • Changes for API: The 'PostScriptInfo' is deprecated. For details see a file "BatchRendering Script Example.ms" in 'presets' directory
  • Fixes a bug in FStorm Render when 3Ds Max crashed on trying to access Bitmap FStorm properties
  • Other some changes and speed improvements

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Textures2materials

3 votes

poster

Textures2materials is a very handy plugin which can turn multiple textures into materials at once (into multi-material or into multiple material slots). It also checks if your textures have a bump versions and load them as bump. "Must have" plugin for any 3D designer.

Dirtizer 2

7 votes

Very useful plugin which can make your materials dirt in one click!
- You can control dirtiness.
- You can make presets more dry or wet.
- Dirtizer supports Multi-material (you can set random dirt to all materials at once)
- You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)

Most renders are supported now! Tested with V-Ray, Mental Ray, Scanline, Corona, Redshift.

Materializer

3 votes

poster

Materializer (materials equalizer) is the fastest way to create materials mixing different templates. It works like a sound equalizer but for materials!
Example: To make glossy wood press the 'Wood' button and then add a little bit of plastic.

Every time you hit 'Set' selected material will be updated without removing of maps.

Plugin works both with Compact and Slate material editor.

Architecture to Standard Material Converter

3 votes

This macroscript converts Architectural materials to Standard materials for use with VR exporters that require this setup.

ShellBake: Set Up Shells for Baking VRay Lightmaps

2 votes

To transfer maps from one type of material to another after a bake for game exporters that primarily look for Standard materials.

This is currently limited to just the diffuse map.

To use: Run the Macroscript and add ShellBake to a toolbar from the category: #_SP_BakeScripts

Strip Paths from Bitmaps

3 votes

Removes current paths from all bitmaps in the scene. Primarily for getting rid of irrelevant paths on files recieved from users on other systems.

This functions in a similar way to stripping paths manually in asset tracking, but when doing that I've found that it can lag a lot and sometimes fail to strip some of the paths until you do it multiple times.

Bad paths can cause lag when Max tries to search for the missing textures, especially when they're pointing to a nonexistent network location.

Vray Mat Lister

4 votes

Hi everyone,

I'd like to share a script I have made.
It's for Vray and it makes a list of all your VrayMtl (and of the main parameters) you have in your scene.

UPDATE Version 0.5 for vray 3.xx

This tool allow you to modify all your vray materials parameters quickly. Globally it works like the Vray Lightlister

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