Tagged 'Material'

Material ID Condense

13 votes

What it does:
Condenses material ID's Based on the texture name or material name.

How to use it:
Under Utilities Tab, hit the MAXScript button
then push run script, locate CondenseMaterialIDs.mcr and hit open.
Now in the Utilities drop down, choose Condense material ID's.

Here you may choose to
A:
condense it from the material name i use a script i found on Scriptspot called "OS3D_SetMaterialName_v01.ms" i cant seem to locate it again but it sets all material names to the Image names.

B:
Condense by the diffuse texture name eg Image1.jpg

MultyConvertor

285 votes

MultyConvertor - allow to convert any materials, lights (objects) of any renders to any materials, lights (objects) and renders!!! It is all in one.

You can simple create *.mct (edit text file in any text editors and change extension) file for new render and facilities that support this type of rendering. See any *.mct in archive

Now you start the script and setup link properties from one render type to other. You can also use expression for translate value to other value or execute any max script expression.

V-RayMtl Converter

163 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)

Search Materials And Maps

11 votes

 

 

The script is also dockable and it has now a right click menu:

 

This MaxScript collecting all materials, maps and texture, it also allow to search materials, maps or textures by name. You can modify the texture path, also for multiple selections, and you can copy the selection to the material editor.

Sergo's script pack

70 votes

SCRIPTS IN PACK:

RotateClockWise,
RotateCounterClockWise,
RotateAround
- three scripts for easy, one-click rotating objects on 90, -90 and 180 degree around active axis and in current coordinate system. Scripts also rotate UVW Mapping gizmo and Slice sub-object.
- to rotate a copy of the object - press shift+script button on the toolbar

3PointScale - script for scaling separate objects by specifing 3 points. Like AutoCAD's 'scale by reference' command. Uniform scaling supported.

Batch Material Editor

8 votes

This script allows you batch edit multiple materials and bitmaps.

Material Tweaker

35 votes

A very useful script for making lots of material adjustments. It works with Vray material, Standard material, & ArchDesign materials.

This script was recently created during a production to save a ton of time making massive material changes.

Project Manager

589 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Merging models, materials, bitmaps and IES using drag& drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for materials and IES photometric files.
  • Show native previews for 3ds Max files, DWG, SketchUp, BIP motion, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.91.05:

Merging

  • Adds an ability to drag textureMaps to Material Editor without converting it to material by holding the SHIFT key
  • Now materials and textureMaps which dragged into Slate Material Editor will be place under mouse position.(3ds Max 2014 and above)
  • Adds support to Alembic (.ABC) files. Now you can create Alembic Object from ABC files.
  • Adds capability to export selected objects to several file-types.
  • Fixes an issue with viewport when merge some models.

Asset Tracking

  • Display progress bar when Copy and Relink assets
  • Speeds up the relinking of asset files approximately in 7 times!
  • Fixes a minor issue with relinking background images
  • Fixes a bug with crashing the plugin in scenes which contains VRayOSLTex and VRayGLSLTex textureMaps

Rendering preview

  • Fixes an issue with using Vray Frame Buffer for rendering thumbnails in Vray Next.
  • Fixes a bug with rendering some 3d models.

Interface

  • Fixes a minor issue with dragging some directories in the treeView.
  • Fixes an issue with copy a Favorites directories with files.
  • Fixes an issue with renaming a directory with same name to different case.
  • Fixes an issue with dragging some files between directories.
  • Fixes an issue when dragging materials/maps between material libraries
  • Fixes a bug when sometimes selecting some .max files into listview can slow down the 3ds Max.
  • Fixes an issue with generating preview for some .PSD files.
  • Fixes an issue with opening file with associated application in Windows 7.

Other

  • Simplifying Deployment. New capability for installation plugin and creation the identification files in silent mode.
  • Fixes some potential issues with compatibility with other 3ds Max plugins.
  • Fixes a potential issue with generating bug-reports.

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Dirtizer 2

6 votes

Very useful plugin which can make your materials dirt in one click!
- You can control dirtiness.
- You can make presets more dry or wet.
- Dirtizer supports Multi-material (you can set random dirt to all materials at once)
- You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)

Most renders are supported now! Tested with V-Ray, Mental Ray, Scanline, Corona, Redshift.

Show Materials for selected. Just 1 click!

5 votes

A very simple but EXTREMLY USEFUL script you will use all the time!

With just one click it opens the Slate Material Editor and displays all the materials for the selected objects well organized in a clean view.

Forget about the annoying material picker tool. Add this simple button to your toolbar and every time you want to see the material/s for your current selected object/s just click the button and... Voila!

It will save you a lot of time!

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