Tagged 'Material'

V-RayMtl Converter

162 votes

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) into V-Ray, as well as to reverse the conversion of V-Ray materials into standard materials (which is very useful for game developers, 3d modelers, etc)
View full list of currently supported materials, maps and scene components for converting.

Current verion: 3.8 
View full changelog

V-RayMtl Converter 3.0

Transfer Materials

1 vote

Transfer materials between objects based on names, vertex count or transfom. Can work between multiple Max instances. Handy for transfering materials from lookdev to lighting scenes with alembic caches.

MatIDTools

3 votes

Material ID Condense

13 votes

What it does:
Condenses material ID's Based on the texture name or material name.

How to use it:
Under Utilities Tab, hit the MAXScript button
then push run script, locate CondenseMaterialIDs.mcr and hit open.
Now in the Utilities drop down, choose Condense material ID's.

Here you may choose to
A:
condense it from the material name i use a script i found on Scriptspot called "OS3D_SetMaterialName_v01.ms" i cant seem to locate it again but it sets all material names to the Image names.

B:
Condense by the diffuse texture name eg Image1.jpg

Show Materials for selected. Just 1 click!

4 votes

A very simple but EXTREMLY USEFUL script you will use all the time!

With just one click it opens the Slate Material Editor and displays all the materials for the selected objects well organized in a clean view.

Forget about the annoying material picker tool. Add this simple button to your toolbar and every time you want to see the material/s for your current selected object/s just click the button and... Voila!

It will save you a lot of time!

Project Manager

588 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Merging models, materials, bitmaps and IES using drag& drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for materials and IES photometric files.
  • Show native previews for 3ds Max files, DWG, SketchUp, BIP motion, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.89.71:

  • Adds capability to render in batch mode using Maxwell Renderer
  • This version uses real World and mapChannel settings from materials when rendering preview for materials.
    ( Avalable only with default material’s studio)
  • Fixes a bug when rendering preview works very slowly when Vray material contains displacement
  • More accuracy find compatible renderer by material
  • Fixes some minor issues with backup database

 

Changes for Project Manager v.2.89.20:

  • Adds Revit as default file format for 3d files
  • Native preview for .RVT, .RFA (Revit) and .GSM files
  • Display native description for Corona Proxy Files
  • Changes for merging models by double-click: Keeps object original position and doesn’t create a group
  • Adds capability to use data such as Light multiplier (in lumens), light’s shape and size from IES photometric file
  • Adds an ability to create Indigo IES Lights ( Indigo Renderer 4+ )
  • Fixes an issues with drag&drop bitmaps to the render dialog and command panel
  • Fixes an issues with drag&drop bitmaps to FstormBitmap slot
  • Fixes an issue with merging xRef objects when the xRef option “Tracks” is set to “xRef”
  • Fixes an issue with resetting object’s scale when “Place mode” is set to “Default”
  • Fixes a logical mistake in using variables “FilePath” and “FileName” in “Batch Render&Relink” tool
  • Fixes an issue with renaming files

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Dirtizer 2

6 votes

Very useful plugin which can make your materials dirt in one click!
- You can control dirtiness.
- You can make presets more dry or wet.
- Dirtizer supports Multi-material (you can set random dirt to all materials at once)
- You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)

Most renders are supported now! Tested with V-Ray, Mental Ray, Scanline, Corona, Redshift.

Materializer

3 votes

poster

Materializer (materials equalizer) is the fastest way to create materials mixing different templates. It works like a sound equalizer but for materials!
Example: To make glossy wood press the 'Wood' button and then add a little bit of plastic.

Every time you hit 'Set' selected material will be updated without removing of maps.

Plugin works both with Compact and Slate material editor.

AutoMultiMatte

51 votes

This script utilizes new EffectID property of the VrayMaterials in Vray 2.0 and creates MultiMatte render elements for the all or for the selected objects' Vray materials and assigns proper values to their Effects ID property.

Textures2materials

3 votes

poster

Textures2materials is a very handy plugin which can turn multiple textures into materials at once (into multi-material or into multiple material slots). It also checks if your textures have a bump versions and load them as bump. "Must have" plugin for any 3D designer.

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