This script lets you perform various texture map batch operations and batch import and map various game object formats. You can batch populate and rename the filepaths for different map slots ( as well as set other common properties ). If you have many bitmaps named according to a naming convention, you can quickly populate the appropriate maps accordingly.
At the current moment, there is no help documentation.
Simply run the script from the maxscript menu.
Works with Standard and Multimaterial
Best Regards joqqy