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Submitted by Jonathan Jacobson on Fri, 2006-10-20 20:45
1
vote
"A script that simply cleans out the material editor and replaces each material with a unique name and random color.unzip the file to the root directory of max and it should install everything you need."
"Takes an object that has a multi/subobject material - and collapses the material to use only the subobject materials that are assigned to face IDs on the object. Modifies the object as well - consolidation material IDs and collapsing it to an editable mesh. Great for cleaning up nasty subobject materials on characters or buildings that have been attached several billion times.
Color is a 'plugin' script that allows you to use a flat solid RGB color as a texturemap - instead of having to use checker or gradient textures to create one.