Tagged 'Material'

Color

3 votes

Color is a 'plugin' script that allows you to use a flat solid RGB color as a texturemap - instead of having to use checker or gradient textures to create one.

SEA3D

3 votes

An open-source cross-platform file format for games

Export entire scenes to Web with just one click

Quad enhance

32 votes

These few scripts adds some new functions to your quad menu like hiding,selecting and isolating by objects layer or material.

Copy and Acquire

0 votes

This is a simple maxScript to make a copy from a base object and Acquire Position Rotation Scale and Material from the targets.

copy and acquire v1.0

matMerge

12 votes

"Lets you select the name of a material in the scene - the script merges all materials with the same properties:

  • ambient color
  • diffuse color
  • specular color
  • shinness
  • shinness strength
  • opacity
  • diffuse map
  • "

    DiffuseMapper

    5 votes

    This one sets the Diffuse (and/or Ambient) Color of a Material to the average color value of the texture that is applied to the Diffuse Mapping Channel

    rdg::multiSubTools

    10 votes

    This tool generates a MultiSubMaterial with a random colored standard material for every materialID of the selected object.
    Select a object and press 'generate material' to generate the MultiSubMaterial.
    'shuffle colors' reassigns new random colors to the MutlSubMaterial of the selected object.

    RayFire Asperity Material

    3 votes

    This scripted plugin is intended for inner RayFire faces of debris fragments.
    While the wellknown Asperity Modifier adds detalization by adding geometry modifying the existing topology, this parametric material works in a different way, as a procedural texture adding strong details with a variety of basic materials, including wood splinters, without adding any extra polygon to the scene.
    In many cases, the Asperity modifier causes the system to crash specially when using a huge amount of debris objects in the scene.

    Material Animator

    9 votes

    Allows you to animate material colors and opacity in VIZ 3.0.

    SMIV (Show Maps In Viewports)

    2 votes

    MAX 2.x version available Turn viewport display for any material channel on and off. Works with selections or the whole scene. Supports most MAX3 Shader types and the Raytrace material. NEW: Support for most composite Materials with Sub-Materials - Blend -