Tagged 'Material'

AssignObjectMatte

4 votes

Assigns a matte material to selected objects for use with compositing. Use on objects that are being used to block non Matte objects and that don't need to cast or receive shadows.

matSelect

2 votes

You set the name of a material in the scene - then the script selects all the scene nodes using this material

Convert-o-Matic

3 votes

Increased functionality for Neil Blevins Material Convertor. Will now convert between Standard and Raytrace; Brazil - standard and Raytrace; RayMax - standard and Raytrace (something Raymax doesn't do it's self). Ink & Toon functionality is still there as well. Note that Brazil and Raymax conversions do not currently support texture maps. Original script by Neil Blevins.

SelectMaterialEdges

1 vote

Lets you select the faces where 2 or more materials come together and you can apply vertex colors to these faces for blending purposes

Random Material

3 votes

Select a root object with the material you want to copy. Adjust all values that you want and select the other objects. Press 'Let's go' and randomized materials are copied to the selection. Keep in mind that a simple material adds about 12.450 bytes to a MAX-file. You can choose between 1 and 64 random materials to be created.

Raytraced Glass Material

8 votes

Creates a new material to simplify the Glass Material creation.

SelectByBitmap

2 votes

Lets you select scene objects based on a substring of the Bitmap file name or path.

AssignSceneMatte

6 votes

Assigns a matte material to selected objects for use with compositing. Use on objects that are part of your scenery (ie - objects that should receive shadows from non Matte objects such as ground planes).

HDRDome Material

2 votes

"A material tailored specifically for use with Christopher Subagio's HDRDomeLight skydome script. Easy to use - and doesn't look weird in the material editor."

KillDuplicateMaterials

6 votes

Goes through your scene - and will remove all materials that have duplicate names. Does not work on subobject materials.