Tagged 'Material'

ImagePlane

31 votes

"Scripted object plugin that will generate a parametric imageplane for a given camera; useful for matchmoving - previewing set extensions - combining live footage with CG etc.
New: plane non-renderable by default - buttons for quickly changing render/display state"

New in v1.45: Richard Annema from Splutterfish added support for Brazil v2 cameras

 

Motion Graphics Tools

29 votes

A Max Script with a bunch of commonly used tools for working with motion
graphics and standard materials in Max.

 

Material Editor Manager, MEM

26 votes

This script was developed due to a better usability of 3dsmax's material editor.

VRay material to Standard material

26 votes

Hi..
this script converts all scene VRay materials to max's standard material.
it keeps diffuse color and diffuse map. right now it works with multi sub-object materials if you guys found it useful ,I can add support for other maps like transparency and reflection, refraction and etc.

BitmapPath in MatLib Relpacer

25 votes

This script can replace all bitmap texture pathes in selected matlib file. You select Matlib file,select directory you want to set, select the bitmap texture directory path you want to replace and thats all. This my first script.

BE CAREFULL. It does not make backups, but uses A LOT OF MEMORY, so if it crashes your matlib maybe damaged. Example: replacing All Evermotion ArchShaders Vol.1 + Vol.2 pathes (in one file for all maps) takes near 2,5GB! Any help and suggestions how to solve this will be accepted. This my first script:)

P.S. sorry for my english

Scene Materials Browser

25 votes

This maxscript is a tool to manage materials. You can browse the tree material and get quickly some informations about the material : name, material type, bitmaps etc.

The tree material is updated when a new scene is loaded or reseted. Also, the user is informed when a bitmap is reloaded.

SIGERSHADERS VWall

24 votes

Procedural Map Scale

23 votes

Resize Maps

Good for global rescale at once the size of all procedurals.
Works on any resizable procedural map.

RDG PSD2Mat - a pipeline tool

23 votes

Hello,

I would like to invite you to take a look at our new pipeline tool:
PSD2Mat - a pipeline tool

PSD2Mat is a production proven connection between Adobe PhotoShop® and
Autodesk 3D Studio MAX®. This maxscript converts layered PSD Files into
a Scanline or VRay, Brazil and Mental Ray Material. Named layers are converted to bitmapfiles
and assigned to their respective material slots.

Populate MEdit Zorb

22 votes

Populates the Material Editor with the scene materials, or selected object materials. Has option to offset the materials placed in the material editor (usefull if there is more than 24 scenematerials). NEW: Added Material Editor Offset so it will dump materials starting at the specified slot

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