Tagged 'Objects'

Vertex Normals Stitcher

8 votes

This script averages vertex normals at the borders (Open Edges).

It allows you to smooth a surfaces after separating vertexs / edges / faces.
(example: after detaching faces or splitting edges).
It still keeping a hard Edges if the object have multiple Smoothing Group ID

Images shown are not a welding operation

New UI :

objectDetacher

8 votes

Takes selected objects (meshs - polys or splines) and seperates all their elements into seperate objects.

AirFoil Object

7 votes

Creates a Rigwave object with an airfoil section.

Gear-O-Matic!

7 votes

Engineering accurate spur gears!... Use this to generate/animate gear pairs and compound gear trains. For max r3.x thru r4.x - &VIZ4.

rdg::envColorHelper

7 votes

This Macroscript generates a box in your scene that gives you visual feedback for the environment color.

BlurPrimatives

7 votes

Creates a few primatives I've wanted in the past.

maxCornellMaker

7 votes

This script recreates the famous 'Cornell Box' within max. It uses the original measurement data from the Cornell University.

HollowCube

7 votes

Creates two new primatives that are basically a square donut.

SphereFlake

7 votes

"Utility script used to generate Sphere Flake objects...
Based on (had to completely rewrite) work by Christopher D. Watkins and Stephen B. Coy which in turn was based on work by Eric Haines."

Parking

7 votes

Fully parametric parking lines

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