Tagged 'Tools'

MSPM - MaxScript Project Manager

53 votes

 

MaxScript Project Manager is a tool for MaxScript Developers.

MSPM will assist in creating, developing and publishing projects.

This way the developer only needs to think about developing his tool and nothing else.

The biggest advantage of this tool is the ability to create a ready-to-go mzp within seconds. This with a solid customizable installer-template. 

Every created mzp-installer is "MaxScript Manager" compatible. (norman3D), this gives the ability to make your users aware if there are any new updates for your tool.

ms_Launch

4 votes

Creates a right click menu allowing you to launch any script (.ms) from the 3dsmax/scripts folder.

Multi Map Loader

38 votes

Loads multiple files from a folder into your choice of available materials & maps. Then puts the new created materials to the material library.

   

Version 2.1 updates:

Muscle Builder

5 votes

Builds muscles for characters. More info on author´s site.

my Layer

9 votes

"Advanced display organize / Layer manager tool - Hide/ show/ freeze/ select objects in a click (on object base or whole layer) whithout switching panels or having the big display floater in screen all the time. Organize your objects into layers - just like you would do in photoshop [To make sure you get the best out of this tool - read the HTML helpfile]

my Layer

5 votes

Advanced display organize / Layer manager tool - enables you to focus on parts of your work

Notepad++ MXS Language Definition

37 votes

Maxscript language definition files for the notepad++ editor.

NukeOps

39 votes

A set of functions wrapped into a minimalist single-click button to help 3ds Max and Nuke artists to bring the 3ds Max 3d scene assets into Nuke's powerful 3d compositing scene.

This tool allows:

1) Copy cameras and any other objects (as points) and their animation into clipboard for an easy Copy+Paste action inside Nuke.

2) Generate .chan files from selected cameras and any other objects (as points) and save them either many at once or one at a time to selected destination.

NURBS2MESH

7 votes

A simple MAXScript function to turn the control mesh for any NURBS object into an editable mesh - ready for meshsmoothing.

Object nudger

6 votes

Precise move and rotate of an object in any unit size required. Works in local and world co-ords

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