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Submitted by Neil Blevins on Thu, 2008-05-22 06:31
7
votes
Toggles or turns on or off the vertex map viewport display for all scene or selected objects.
Tutorial:
Select a bunch of objects that already have vertex maps. Run the UI version of the script. Choose "Selected". Hit Do. It will toggle the vertex map display in the viewport on or off.
This MAXScript collects all of the bitmaps in your scene, converts them to mental ray .map files, places them into
a directory of your choice, and replaces all bitmap textures with a 'mib_texture_lookup2' shader containing the new
.map files.