mental ray .Map Converter v1.1
This MAXScript collects all of the bitmaps in your scene, converts them to mental ray .map files, places them into
a directory of your choice, and replaces all bitmap textures with a 'mib_texture_lookup2' shader containing the new
If the backup option is checked, the script automatically saves a backup of your file (filename_backup.max), and
when it has finished converting the bitmaps, automatically saves a new copy of the file (filename__mr_maps.max).
The 'Update Scene' option converts all bitmaps and then replaces
all of the bitmaps with a mib_texture_lookup2 shader containing the
If you save the maps to a network drive, you also have the option of converting the mapped path to a UNC path.
If you notice that some bitmaps aren't being converted, it is
probably due to the file format of the bitmap. For example, imf_copy
doesn't like LZW-compressed TIF files.