Tagged 'map'

Dirtizer 2

5 votes

Very useful plugin which can make your materials dirt in one click!
- You can control dirtiness.
- You can make presets more dry or wet.
- Dirtizer supports Multi-material (you can set random dirt to all materials at once)
- You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)

Most renders are supported now! Tested with V-Ray, Mental Ray, Scanline, Corona, Redshift.

ZOA Path Editor

38 votes

Simple Path relinker application for maps, ies, hdri corona proxy and vrayproxy objects. Features are: path text replacing and copy functions. The two text fields below each section are for "original" and for "future" paths. $ stand for string. Use it to copy a map path of a selected map to the desired text field.

User interface for the maps section. Others look the same.

Textures2materials

3 votes

poster

Textures2materials is a very handy plugin which can turn multiple textures into materials at once (into multi-material or into multiple material slots). It also checks if your textures have a bump versions and load them as bump. "Must have" plugin for any 3D designer.

Project Manager

584 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Interactive rendering previews for materials and IES files.
  • Show native previews for 3ds Max files, HDRI & etc.
  • Search files by tags and file-names.
  • Missing external files management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.60.27:

  • Adds the ability to working with assets of material library directly from opened library.
  • Adds the ability to working with assets of 3ds Max files directly from “Explorer” tab without opening file.
  • Adds support to FStormRender – merging Proxy, creating IES and FStorm materials.
  • Adds an ability to play animation for .bip files.
  • Adds the menu item “Save Material From Material Library”.
  • Adds a “VRmesh Viewer” to list of “Programs” on toolbar.*
  • Increase speed of merging models with missing network maps.
  • Now the list of sceneMaterials and meditMaterials refreshes automatically after loading a new scene.
  • Adds the ability to select into delete dialog which dependent files will be removed with main asset.
  • Adds a menu item “Strip Paths” to “Asset Files” context menu.
  • Adds a menu item “Reveal in Windows Explorer” to Material TreeView context menu.
  • Optimizations and speed improvements for searching files.
  • Fixes an issue with creating an Octane Proxy with Octane Renderer 3.xx.
  • Fixes an issue with detecting a compatible renderer for materials.
Project Manager

 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Dirtizer

2 votes

Very useful plugin which can make your materials dirt in one click!
- You can control dirtiness.
- You can make presets more dry or wet.
- Dirtizer supports Multi-material (you can set random dirt to all materials at once)
- You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)

Halftone Lines Gradient

8 votes

Just for fun - create gradient ramp which goes from thin lines to thick so that it can be mapped for example to a falloff map (Shadow/Light falloff pictured).

TexTools: Toolbox for the texture artist

231 votes

Documentation: http://www.renderhjs.net/textools/

Relink Assets

37 votes

Hi this is my version of a tool for relinking (missing) bitmaps which can not be found for whatever reasons (changed paths, moved files etc.). It is pretty straightforward and works with almost any type of asset (maps, HDRIs, IES files) as long as it can be referenced and seen in the asset browser. Due to copyright restrictions I can not publish the code right now but I hope that it can help you anyways until max itself has a better management for assets.

Instructions

RTTassist

537 votes

 

About:

Multi Texture Tiler

4 votes

New version update: Possibility to use files without any prefix choosing them manually (thanks to Branko Živković for pushing me in that direction).

 

The Multi Texture Tiler (MTT) is a plugin for 3DS Max 2008 - 2013 to apply multiple textures to multiple UV-Tiles immediately.

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