Tagged 'map'

Project Manager

589 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Merging models, materials, bitmaps and IES using drag& drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for materials and IES photometric files.
  • Show native previews for 3ds Max files, GrowFx, Revit, Substance, DWG, SketchUp, BIP motion, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.92.00:

New version of Project Manager adds support to GrowFX - plant modelling system.
Now you can see native embedded thumbnail, create GrowFX objects by dragging the .GFX files into viewport and convert them to Proxy on the fly.

  • Adds support to GrowFX: preview embedded thumbnail, drag into viewport, convert to Proxy
  • Fixes a bug when V-Ray proxy path is set to undefined
  • Fixes a potential bug with saving/restoring MYSQL database
  • Fixes an issue with saving to library a material which contains FstormBitmap
  • Convert to Vray Proxy now uses optimization for instances. Re-create your V-Ray proxies in case if you have issues with rendering speed or cancellation/ending of renderingis slowly
  • Fixes an issue with selecting Vray Proxies on the Asset Files tab by file-name
  • Fixes a bug when paste items into the Favorites folder from the system folder
  • Fixes some other issues and bugs

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

SIGERTEXMAPS NCS Color Solid

2 votes

The SIGERTEXMAPS NCS Color Solid is a scripted 2D Texture map plug-in for 3ds MAX.

KEY FEATURES

  • Convenient input of the NCS color code
  • Compatible with V-Ray, finalRender, Brazil, default Scanline render
  • Compatible with mental ray (3ds Max 2010 and above)
  • Gamma correction possibility
  • Color info (8-bit: 0… 255, float: 0… 1 and Hexadecimal)
  • Friendly and simple interface

FilePathFinder Pro & Light versions

410 votes

FilepathFinder - is a most advanced tool for working with asset files in 3ds Max.
With FilepathFinder you can easy find, collect and work with asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
FilePathFinder helps you quickly select objects in your scene or find the necessary materials and textures and place them in the Materials Editor.
Also with this tool you can easily archive the 3ds Max scene.

 

 

FilepathFinder PRO v3.76.14

New Features & Fixes for FilePathFinder Pro

  • Speeds up the relinking of asset files approximately in 7 times!
  • Adds support to 3ds Max 2019
  • Display progress bar when Copy and Relink assets
  • Adds an ability to rename Asset link + file on Hdd in more simple way - using menu-item or shortcut (SHIFT+F2)
  • Simplifying Deployment. New capability for installation plugin and creation the identification files in silent mode.
  • Fixes a minor issue with relinking background images
  • Fixes a bug with crashing the plugin in scenes which contains VRayOSLTex and VRayGLSLTex textureMaps
  • Fixes an issue with generating preview for some .PSD files.
  • Fixes a potential issue with generating bug-reports.
  • Fixes some another minor issues.
  • Fixes some potential issues with compatibility with other 3ds Max plugins.
  • Fixes some another minor issues.
  • Fixes some minor interface issues
  • Fixes an issue with flickering toolTips in Windows 7

New Features & Fixes for tool Batch Render&Relink

  • Adds capability to render in batch mode using Maxwell Renderer
  • More accuracy find compatible renderer by material
  • Fixes an issue with using Vray Frame Buffer for rendering thumbnails in Vray Next.
  • Uses real World and mapChannel settings from materials when rendering preview for materials.( Avalable only with default material's studio)
  • Fixes a bug whith rendering some 3d models. [Batch Render&Relink]
  • Fixes a bug when rendering preview works very slowly when Vray material contains displacement
  • Fixes a logical mistake in using variables "FilePath" and "FileName" in "Batch Render&Relink" tool

PolyFX

26 votes

PolyFX is a useful tool for creating animation effects. Has a lot of parameters to customize the animation and several additional tools. This tool can be used in the production of commercials, games, TV, etc.

Dirtizer 2

6 votes

Very useful plugin which can make your materials dirt in one click!
- You can control dirtiness.
- You can make presets more dry or wet.
- Dirtizer supports Multi-material (you can set random dirt to all materials at once)
- You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)

Most renders are supported now! Tested with V-Ray, Mental Ray, Scanline, Corona, Redshift.

SIGERTEXMAPS SIKKENS Color Solid

2 votes

The SIGERTEXMAPS SIKKENS Color Solid is a scripted 2D Texture map plug-in for 3ds MAX.

KEY FEATURES

  • All 1624 SIKKENS 4041 colors
  • Compatible with V-Ray, finalRender, Brazil, default Scanline render
  • Compatible with mental ray (3ds Max 2010 and above)
  • Gamma correction possibility
  • Color info (8-bit: 0… 255, float: 0… 1 and Hexadecimal)
  • Friendly and simple interface

Textures2materials

3 votes

poster

Textures2materials is a very handy plugin which can turn multiple textures into materials at once (into multi-material or into multiple material slots). It also checks if your textures have a bump versions and load them as bump. "Must have" plugin for any 3D designer.

RTTassist

538 votes

 

About:

Transfer UV

34 votes

Helps you to transfer texture coordinates from one objects to another with identical topology. The feature of this script is that they can transfer UV`s from multiple objects and correct some errors arising with importing .obj files, like vertex reordering or removing mid-edge vertexes when you export objects to .obj.

Updated to version 1.2 - rewritten vertex order sync, must work much better!

Demo video: http://www.mikems.ru/files/videos/TransferUVsDemo_lq.avi

Raytrace Map Remover

12 votes

A simple script to remove the raytrace maps (Actually - replace them with empty bitmaps) from the scene's material library. This is for people using Vray/Mental ray as raytrace maps may (and will) slow down rendering times considerably

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