Last updated on Mon, 2010-03-15 05:57. Originally submitted by Track on 2009-06-15 08:19.
17
votes
Updated March 15 2010
FilepathFinder Pro v3.1.27
FilepathFinder it is a power tool for working with asset files in 3ds Max. With FilepathFinder you can easy create or use existing materials, merge 3dmodels and Proxy into your scene. Also with this tool your can easy find, collect and sort asset files. FilePathFinder help you quick select objects in your scene or find desired materials and textures and placed they to Material Editor.
New Features:
DotNet interface
Image preview list (include formats HDR, EXR, PSD and other)
Image preview for Mental Ray Proxy, Vray Proxy, Ies,Material and xRef (if to them exist preview image)
3 modes to display files - Details, Details with Thumbnails and Thumbnails
Independent from 3dsMax caching of files in formats BMP, JPG, PNG, TIFF
New methods of collection of files - via clipboard and drag&drop method
Ability to add bitmap files, proxy, Ies, materials and other files to the project
Ability to create new materials
Creating Multimaterial with dragging of several images
Texturing of objects and subobjects
Ability to change setting for texture before or after the creating of material
New "Render Preview" Tool
Fixes issues with retargeting of Custom Dependents in Asset Tracking
Object selection has been accelerated (up to 100 times!)
"Transparent" demo-version
FilepathFinder v 3.1.27
Adds ability to drag files of materials (".mat") on objects in viewport and into the Material Editor
Adds filter for Images and Not-Images Files
Fixes issues with speed for Showing Files in List with filter
Fixes issue occurs on some computers when running utility
Last updated on Fri, 2010-03-12 02:05. Originally submitted by MikeMS on 2010-02-15 11:48.
3
votes
Helps you to transfer texture coordinates from one objects to another with identical topology. The feature of this script is that they can transfer UV`s from multiple objects and correct some errors arising with importing .obj files, like vertex reordering or removing mid-edge vertexes when you export objects to .obj.
Updated to version 1.2 - rewritten vertex order sync, must work much better!
This MAXScript collects all of the bitmaps in your scene, converts them to mental ray .map files, places them into
a directory of your choice, and replaces all bitmap textures with a 'mib_texture_lookup2' shader containing the new
.map files.
hi, this simple script converts PSD maps to JPG and saves them in the same path of original one and replaces old path with jpg one..
I hope it be useful
Last updated on Wed, 2009-02-25 12:15. Originally submitted by Teriander on 2008-09-02 11:54.
8
votes
This is a script I created to automatically setup your Irradiance Map for V-Ray. Basically you select what camera you want to render from, select what frame range, the path where you want your Irradience Maps to Generate to and the information automatically goes into your Irradiance settings. It will even create the file for you.
This is useful for companies that send many animations via network rendering by saving time in setting up your irradiances.