map

FilePathFinder Pro & Light versions

17
votes

 

Updated March 15 2010

FilepathFinder Pro v3.1.27


FilepathFinder it is a power tool for working with asset files in 3ds Max.
With FilepathFinder you can easy create or use existing materials, merge 3dmodels and Proxy into your scene.
Also with this tool your can easy find, collect and sort asset files.
FilePathFinder help you quick select objects in your scene or find desired materials and textures and placed they to Material Editor.

New Features:

  • DotNet interface
  • Image preview list (include formats HDR, EXR, PSD and other)
  • Image preview for Mental Ray Proxy, Vray Proxy, Ies,Material and xRef (if to them exist preview image)
  • 3 modes to display files - Details, Details with Thumbnails and Thumbnails
  • Independent from 3dsMax caching of files in formats BMP, JPG, PNG, TIFF
  • New methods of collection of files - via clipboard and drag&drop method
  • Ability to add bitmap files, proxy, Ies, materials and other files to the project
  • Ability to create new materials
  • Creating Multimaterial with dragging of several images
  • Texturing of objects and subobjects
  • Ability to change setting for texture before or after the creating of material
  • New "Render Preview" Tool

  • Fixes issues with retargeting of Custom Dependents in Asset Tracking
  • Object selection has been accelerated (up to 100 times!)
  • "Transparent" demo-version
  •  

    FilepathFinder v 3.1.27

    • Adds ability to drag files of materials (".mat") on objects in viewport and into the Material Editor
    • Adds filter for Images and Not-Images Files
    • Fixes issues with speed for Showing Files in List with filter
    • Fixes issue occurs on some computers when running utility

    Transfer UV

    3
    votes

    Helps you to transfer texture coordinates from one objects to another with identical topology. The feature of this script is that they can transfer UV`s from multiple objects and correct some errors arising with importing .obj files, like vertex reordering or removing mid-edge vertexes when you export objects to .obj.

    Updated to version 1.2 - rewritten vertex order sync, must work much better!

    Demo video: http://www.mikems.ru/files/videos/TransferUVsDemo_lq.avi

    Scene Material/Map Floater

    10
    votes

    A Material/Map browser similar to the one found in max
    - Able to FILTER Materials/Maps by class types

    Bitmap Paths

    4
    votes

     

    Adjust your bitmap paths ... hope it helps :D

    mental ray .Map Converter v1.1

    8
    votes

    This MAXScript collects all of the bitmaps in your scene, converts them to mental ray .map files, places them into
    a directory of your choice, and replaces all bitmap textures with a 'mib_texture_lookup2' shader containing the new
    .map files.

    PSD to JPG

    4
    votes

    hi, this simple script converts PSD maps to JPG and saves them in the same path of original one and replaces old path with jpg one..
    I hope it be useful

    Tags:

    MapController

    4
    votes

    Simple script that changes some basic material parameters for selected objects. Works with Standard and Vray Materials.

    on/off Amount paramers for diffuse, opacity, reflection, refraction, bump, displacement, selfillumination.

    Mass Image Populate

    6
    votes

    A Max Script to populate selected objects with a series of sequential images.

     

    V-Ray Irradiance Map Pre Calc

    8
    votes

    This is a script I created to automatically setup your Irradiance Map for V-Ray. Basically you select what camera you want to render from, select what frame range, the path where you want your Irradience Maps to Generate to and the information automatically goes into your Irradiance settings. It will even create the file for you.

    This is useful for companies that send many animations via network rendering by saving time in setting up your irradiances.

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