Tagged 'map'

TexTools: Toolbox for the texture artist

236 votes

Documentation: http://www.renderhjs.net/textools/

Project Manager

593 votes
3rd version of Project Manager gains a lot of new features for management 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, add materials to favorites.
 
Customers of 2nd version can upgrade to 3rd version with discount
 

Read more and download


  • Adds support to 3ds Max 2021
  • Adds an ability to create Physically Based Rendering (PBR) materials from SBSAR files
  • Adds an ability to create "OSL Map" texturemaps from OSL files
  • Adds an ability to create "HDRI Environment" texturemaps from HDR and EXR files
  • Adds an ability to specify the level of similarity of filenames for associated thumbnails when using fuzzy searching ["Auto-Assign Preview"]
  • Adds an ability to create new Favorites on the "Favorites" dialog
  • Adds an ability to move selected external asset files using the new menu-item "Move to" [Asset Files Tab]
  • Displays number of items in the file's gallery
  • Fixes an issue with relink asset files in the version 3.09.15
  • Fixes an issue with getting a preview for some DWG files

 
 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

FilePathFinder Pro & Light versions

410 votes

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

For example, FilePathFinder is the only plugin that can display and relink Vray Lens effects, even with missing bitmaps. In addition, scenes may be archived and easily sent to render services such as RebusFarm.

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


New Features & Fixes for FilePathFinder Pro

  • Adds support to ArchVision RPC. Display native preview.
  • Adds support to ".MC" files in Point Cache modifier
  • Adds an ability to rendering previews using Corona Frame Buffer. [Batch Render&Relink]
  • Drops support to 3ds Max 2013
  • The methods of generation preview for Substance and additional 3ds Max image formats (such as vrimg and etc.) was rewritten.
  • Move plugin to directory and category "Kstudio"
  • Fixes a bug with relinking scenes that contain IES files using Batch Render&Relink tool[Batch Render&Relink]
  • Fixes an issue with correct display the maximized plugin window on some monitors
  • Fixes an issue with the ability to refresh the listview using the F5 key
  • Fixes some minor issues with the interface
  • Fixes a bug with Asset Management scenes which contains Containers
  • Fixes other minor issues and performance improvements

RTTassist

538 votes

 

About:

Multi Texture Tiler

4 votes

New version update: Possibility to use files without any prefix choosing them manually (thanks to Branko Živković for pushing me in that direction).

 

The Multi Texture Tiler (MTT) is a plugin for 3DS Max 2008 - 2013 to apply multiple textures to multiple UV-Tiles immediately.

Dirtizer 2

5 votes

A very helpful plugin which can make your materials dirty in one click!
- You can control the level of dirtiness.
- You can make it dry or wet.
- Dirtizer supports Multi-materials (you can set random dirt to all materials at once)
- You can add your own textures of dirt. (Organize your textures in "Dirtizer" folder as you want)

Most render systems are supported now! Tested with V-Ray, Mental Ray, Scanline, Corona, Redshift.

Scene Material/Map Floater

38 votes

A Material/Map browser similar to the one found in max
- Able to FILTER Materials/Maps by class types

Transfer UV

34 votes

Helps you to transfer texture coordinates from one objects to another with identical topology. The feature of this script is that they can transfer UV`s from multiple objects and correct some errors arising with importing .obj files, like vertex reordering or removing mid-edge vertexes when you export objects to .obj.

Updated to version 1.2 - rewritten vertex order sync, must work much better!

Demo video: http://www.mikems.ru/files/videos/TransferUVsDemo_lq.avi

Raytrace Map Remover

12 votes

A simple script to remove the raytrace maps (Actually - replace them with empty bitmaps) from the scene's material library. This is for people using Vray/Mental ray as raytrace maps may (and will) slow down rendering times considerably

ZOA Path Editor

39 votes

Simple Path relinker application for maps, ies, hdri corona proxy and vrayproxy objects. Features are: path text replacing and copy functions. The two text fields below each section are for "original" and for "future" paths. $ stand for string. Use it to copy a map path of a selected map to the desired text field.

User interface for the maps section. Others look the same.

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