Tagged 'Particles'

Max to Fusion

4 votes

Bake selected scene objects and export an FBX file which can be loaded into Eyeon Fusion to assist with compositing. Offers greater control and flexibility than the standard FBX exporter.

 

UPDATE LOG

v1.1

New Features suggested by Colin James at Blur Studios

Maxscript basics #2 - loops, strings etc.

20 votes

Another introductory basic maxscript tutorial

Mindflow KrakaMotion

28 votes

Superflow

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V-MOTION - Mindflow KrakaMotion // Sub-Frame Sampling Krakatoa Particle Generator

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Idea by Ian Clemmer http://www.ianclemmer.com

pardeform

9 votes

creates a mesher compound object - pick the selected particle as the source - offsets the particle system - and make it non renderable

Particle Cloner

8 votes

Clones a particle array a user-specified number of times - changing the random number seed values for each instance.

Particle Looper

6 votes

Loops the following particle systems:
- Super Spray
- Blizzard
- PArray
- PCloud

The advantage of using this over Peter Watje's 'Particles +' plugin is that you can use some of the default MAX particle systems in case you need to use instanced geometry. What sucks is that it's a big cheese workaround - but it does the trick! :)

Particle Path

16 votes

Converts the trajectories of the particles of a particle system into editable spline paths.

Particle test code

10 votes

Test code for a script particle system. It works and can generate particles of different types. Also has gravity and wind resistance. Maybe someeon will take it somewhere?

ParticleBuddy

4 votes

Will change various particle system related values globally for all selected systems - even between dissimilar particle systems.

ParticleControl

6 votes

Will change various particle system related values globally for all selected systems - even between dissimilar particle systems.

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