Particles

PFlow Baker

19
votes

Bakes particle flow particles into meshes and/or helpers.

NOTE: This script bakes only the viewport particles, so in order to get the amout of particles set in your system, set the viewport count to 100%.

 

Version: 0.6
(2008-09-22 06:08:47)    
Compatibility:MAX 9,MAX 2008,MAX 2009    

LSSpiroGraph

4
votes

LSSpirograph was written as a tool to create interesting paths for particle emitters to follow. It was designed as an aid to special fx creation for Soul Forge. The script takes input - either from a drop down list of predetermined shapes - or from the sliders on the UI - and then creates two dimensional spline shapes - much like real SpiroGraphs do.

FumeFX Presets Tool

22
votes

A Simple Tool for speeding intial creation of fumefx. Also has some handing presets for the beginner and the casual effects artist.

Hope you find useful!

BUG: Creating Fumefx Containers via maxscript breaks the preview window, unfotuantly i cannot fix this bug :(. The work around however (and im sorry is a little irratating), is the restart max after you have saved the max file.

Enjoy!

Kieran.

RF Particles To Pwrapper

4
votes

This script allows you to add RF particles to a PWrapper

Maxscript basics #2 - loops, strings etc.

6
votes

Another introductory basic maxscript tutorial

Attaching objects to particles

5
votes

Tutorial on attaching objects to particles. Essentially using physical objects, but having particles drive their animation.

Generating initial object data via pflow & maxscript

5
votes

Extremely simple tutorial, but the idea is ways to quickly generate objects via particle positions. In this case to randomly generate positions for objects to pre-roll before a dynamic sim.

FFQ-QuckSimRender

5
votes

Simple script for fume fx, if you wish to run a simulation, and after the sim have it render it.
I wrote it just so if I'm going to lunch, I can crank up the detail on my sim, run the script - and whilst I am gone, it will simulate my fluids, and then render it out. And then when I get back to my desk I'll have a render ready to review of my simulation.

Pflow Particle Count in Viewport Switcher

5
votes

A simple script to adjust the pflow viewport particle count in all/selected particle flow sources.
It will change every pflow source or only selected sources viewport particle quantity multiplier either by the spinner or preset buttons. oh and dockable too...

 

 

 

 

PFlow sticked & aligned

7
votes

Simply creates per vertex instanced particles aligned to vertex normal, and sticks to the animated container geometry. Powerful!
Ciao!

The shape'll be aligned via z axis ( z upper in front view... )

Syndicate content