Particle Looper

6 votes
Date Updated: 

Loops the following particle systems:
- Super Spray
- Blizzard
- PArray
- PCloud

The advantage of using this over Peter Watje's 'Particles +' plugin is that you can use some of the default MAX particle systems in case you need to use instanced geometry. What sucks is that it's a big cheese workaround - but it does the trick! :)

Additional Info: 

How in the heck do I use this thing?

- The Emitter Start and Stop range MUST be the EXACT same number of frames as the length of your animation. Example: animation length = 900f - Emitter Start = -300 - Emitter Stop = 600. The range between the start and stop is exactly 900 frames.
- I've found if you start the Emitter at a negative frame such as -300 - it works much better than starting at a positive frame.
- For a 900 frame animation - I've found that the Display Until and Life values should be set to 2000. This number will probably go up or down expodentially depending on the length of your animation.

Version Requirement: 
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