Tagged 'Particles'

Particle Path

16 votes

Converts the trajectories of the particles of a particle system into editable spline paths.

ParticleControl

6 votes

Will change various particle system related values globally for all selected systems - even between dissimilar particle systems.

ParticleConverter

6 votes

Will convert a SuperSpray - Pcloud or PArray to any other of the three systems - keeping as many parameters as it can with the conversion.

FFQ-QuckSimRender

13 votes

Simple script for fume fx, if you wish to run a simulation, and after the sim have it render it.
I wrote it just so if I'm going to lunch, I can crank up the detail on my sim, run the script - and whilst I am gone, it will simulate my fluids, and then render it out. And then when I get back to my desk I'll have a render ready to review of my simulation.

SmokeThis

7 votes

Makes a superspray - or pcloud with a material that simulates smoke. This is a quick way to create some smoke for your scene - go into the material afterwards to tweak its color - density - etc manually.

Generating initial object data via pflow & maxscript

15 votes

Extremely simple tutorial, but the idea is ways to quickly generate objects via particle positions. In this case to randomly generate positions for objects to pre-roll before a dynamic sim.

Realflow Particle Render

7 votes

The 'Real Flow Partilce Loder' have Bug that Render Image in error. This Script work correct Rendering Images.

Attaching objects to particles

25 votes

Tutorial on attaching objects to particles. Essentially using physical objects, but having particles drive their animation.

pardeform

9 votes

creates a mesher compound object - pick the selected particle as the source - offsets the particle system - and make it non renderable

Maxscript basics #2 - loops, strings etc.

20 votes

Another introductory basic maxscript tutorial