Tagged 'Particles'

pardeform

9 votes

creates a mesher compound object - pick the selected particle as the source - offsets the particle system - and make it non renderable

Change Seeds

3 votes

"Changes the seed values of all your particle systems in your scene. Just simply uncheck any boxes for particle types you don't want to change and then hit Change Seed Values.
Version 1.1 Update:

  • Added a field to define a specific seed for all your particle systems
  • Added check to see if rollout was already open for bulletproofing
  • "

    PFlow Crowd Coloring

    6 votes

    PFlow Script Operator. Changes UV coordinates of instanced shape according to position of particle. Example file only

    ParticleBuddy

    4 votes

    Will change various particle system related values globally for all selected systems - even between dissimilar particle systems.

    ParticleConverter

    6 votes

    Will convert a SuperSpray - Pcloud or PArray to any other of the three systems - keeping as many parameters as it can with the conversion.

    quick create dynamics

    4 votes

    creates particle system - force - or deflector at the origin without having to drag your mouse

    Particle Looper

    6 votes

    Loops the following particle systems:
    - Super Spray
    - Blizzard
    - PArray
    - PCloud

    The advantage of using this over Peter Watje's 'Particles +' plugin is that you can use some of the default MAX particle systems in case you need to use instanced geometry. What sucks is that it's a big cheese workaround - but it does the trick! :)

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