Tagged 'Particles'

SmokeThis

7 votes

Makes a superspray - or pcloud with a material that simulates smoke. This is a quick way to create some smoke for your scene - go into the material afterwards to tweak its color - density - etc manually.

Realflow Particle Render

7 votes

The 'Real Flow Partilce Loder' have Bug that Render Image in error. This Script work correct Rendering Images.

ParticleConverter

6 votes

Will convert a SuperSpray - Pcloud or PArray to any other of the three systems - keeping as many parameters as it can with the conversion.

PFlow Crowd Coloring

6 votes

PFlow Script Operator. Changes UV coordinates of instanced shape according to position of particle. Example file only

ParticleControl

6 votes

Will change various particle system related values globally for all selected systems - even between dissimilar particle systems.

ParticleConverter

6 votes

Will convert a SuperSpray - Pcloud or PArray to any other of the three systems - keeping as many parameters as it can with the conversion.

ParticleTracker

6 votes

Track particles and attach objects to them over a range of time and within certain bounding volumes.

Particle Looper

6 votes

Loops the following particle systems:
- Super Spray
- Blizzard
- PArray
- PCloud

The advantage of using this over Peter Watje's 'Particles +' plugin is that you can use some of the default MAX particle systems in case you need to use instanced geometry. What sucks is that it's a big cheese workaround - but it does the trick! :)

ParticleExport

4 votes

Generates a text file containing all the necessary particle data. It attempts to standardize the particle systems and output the data in a unified manner.

Max to Fusion

4 votes

Bake selected scene objects and export an FBX file which can be loaded into Eyeon Fusion to assist with compositing. Offers greater control and flexibility than the standard FBX exporter.

 

UPDATE LOG

v1.1

New Features suggested by Colin James at Blur Studios

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