Tagged 'Cameras'

Cycle Cameras

11 votes

Cycle through all cameras in a scene.

DOF Toy

7 votes

A Depth of Field Toy to play around with your 3dsMax camera. This script uses real world analoge camera f/stop - focal lenght and focal distance to visualise with the manual clipping feature from the maxcamera the the area of DOF.
The script works with maxcameras - brazil camera and maxwell cameras.

FPSmove

6 votes

"FPSmove is a set of macroscript that allow you to simulate an FPS game movement inseide max.
After you select the camera you wish to use in the FPSmove Floater - you can use the macroscripts to move that camera (you can assign the macroscripts to key for easy movement)."

FPSmove

5 votes

The FPS like game the camera moves. Bottom and collision checking possibility

FreeToTarget

9 votes

Creates an animated Target Camera based on an animated Free camera
version 1.04 works with both MAX 4 & MAX 5 - and adds position memory for the dialog.

GodsEyeView

8 votes

Quickly makes an ortho camera from one of three vantage points. Good if you say want to quickly setup a camera aligned to an orthoview - or good if you want to render some elements flat.

handHeldCam

3 votes

"creates a camera that simulates the slight shake of a handheld camera. you can see the effect here. in max - switch to perspective mode and align your viewport how you want it & click the button (or shortcut or quad) & the camera will automatically align itself to the view and the viewport will switch to camera view."

Kenzors Previsualization tool

11 votes

This is a 3dsMax previsualization tool. It allows you to jump cameras and time to previs scenes.

Its the only tool I know that allows you to skip anywhere in time to create 'cuts' in 3dsmax like a video editing package

Installation instructions are here.

max2nuke

32 votes

max2nuke exchanges animation data between 3ds max and nuke using chanfile data. cameras, axis or transform-geo supported.

worked for free cameras (with or without transform reset) and target cameras.

exports obj sequences to bring mesh animation to nuke 4.8 and higher

nodes can be copied from max and pasted to nuke (which is more comfortable and lots of additional data can be copied)

vray cam focal length is now correctly calculated in relation to focus distance

Maya Camera Export

11 votes

"Let's you output camera data (including transformation. fov. resolution and other camera specific data). It exports to an ascii file. with format comments in the file itself. Also attached in the zip is a script for maya that does the same thing (melscript written by Imre Lovasz) (basically. this set is good for exchanging animated camera between the two apps).

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