max2nuke exchanges animation data between 3ds max and nuke using chanfile data. cameras, axis or transform-geo supported.
worked for free cameras (with or without transform reset) and target cameras.
exports obj sequences to bring mesh animation to nuke 4.8 and higher
nodes can be copied from max and pasted to nuke (which is more comfortable and lots of additional data can be copied)
vray cam focal length is now correctly calculated in relation to focus distance
you need to replace nukes import_chanfile_tcl (backup the original)
nuke rotation order is xzy !
for object animation: remember to export the obj at the first frame of your animation
max2nuke-r05-clipboard is meant to be used with a shortcut, no GUI.
Just copy nodes and paste into nuke