Tagged 'rename'

Material Manager

16 votes

Allows you to quickly collect hundreds of materials in several different ways. (ie. scene materials, material editor materials, missing bitmaps in scene, material libraries, materials from selected objects, etc.) These materials get added to a browser area where you can perform various operations on whichever ones you choose.

RH Map Node Renamer

27 votes

It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp

rdg::quickRenameSelected

7 votes

This macroscript lets rename the selected object without switching to Modif-Panel. Handy - if you have to rename a lot of objects without a common name-structure.

Object Rename

34 votes

A really easy script to solve the listed rename opportunities on a clear way. It could be useful when we have a lot of layers with a lot of long-length-named objects.

Qpreview

12 votes

This script will make preview renders from the viewport using the default 'make preview' dialog, when completed it renames the preview file to match the camera's name.

This makes it easier to generate preview files for a ruff edit, without having to manually rename the preview files again and again.

UI_Rename_Floater.ms

6 votes

Use this script to rename selected objects. Notes:Search and Replave Function based on Rename tool by John Burnett

UI_Rename_Selected_Object_Materials.ms

3 votes

Use this script to rename selected objects materials. Notes:Search and Replave Function based on Rename tool by John Burnett

File Organizer

0 votes

organizer

File Organizer leaves an object ready to save in the library. With this Script, the next time you merge some object to your scene it will be perfect.

Names Fixer

0 votes

A Script for Replacing Chinese and illegal Characters from (Objects-Materials-Maps-Modifiers-layers) Names .

PS: Undo Disabled , So its Better to Save your Work Before Running the Script .

For Replacing Texture Names you can use Pop Chinese Script

UPDATE 1.1 :

  • Change the script name to "Names Fixer"  .
  • Add Fix for Names Sequences , ("Group464134564" will be fixed to normal sequence "Group023")

AUTOUNIQUENAME

0 votes

Copy file to to C:\Program Files\Autodesk\3ds Max 20**\scripts\Startup\
And drop to viewport
Result:
If suddenly there is such a situation that in the scene there are objects with the same name, with this script the selected object will change the name to a unique name with increment.
Another situation: After 3d scanning an iPhone received objects have the same name mesh and just so import several files in a row is not possible, you have to change the name. This script solves this problem.