Tagged 'rename'

MaxAssistant

38 votes

 

 

You can use this script for free.

May this script will be helpful for you!

 

Object Rename

34 votes

A really easy script to solve the listed rename opportunities on a clear way. It could be useful when we have a lot of layers with a lot of long-length-named objects.

rp_RenameTools

30 votes

Simple tool that mimics Maya procedures (Search and Replace, Jason Schleifer´s hashRename) to easily organize naming conventions in scene nodes.

RH Map Node Renamer

27 votes

It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp

Material Renamer

19 votes

Interactive Universal Renamer

17 votes

NEW VERSION: Asset Paths + Sorting + Filtering + Multiselection

Make sure to select items in the list to see the renaming preview and do the actual renaming!

Material Manager

16 votes

Allows you to quickly collect hundreds of materials in several different ways. (ie. scene materials, material editor materials, missing bitmaps in scene, material libraries, materials from selected objects, etc.) These materials get added to a browser area where you can perform various operations on whichever ones you choose.

Rename Objects Extended

16 votes

It's like Multi-Rename Tool in Total Commander.

Batch Object Name Editor

13 votes

The Object Name Editor tool offers the ability to batch rename objects. The tool allows case sensitive search and replace, appending text, trimming characters and numerical incrementing.

Qpreview

12 votes

This script will make preview renders from the viewport using the default 'make preview' dialog, when completed it renames the preview file to match the camera's name.

This makes it easier to generate preview files for a ruff edit, without having to manually rename the preview files again and again.

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