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Submitted by Borislav Petrov on Fri, 2006-10-20 20:45
4
votes
Create and Manage Matte/Shadow Layers for later 2D compositing. NEW!: Rendering Passes as LAYER-specific option. Fixed a bug with Target Lights. Started implementing Scene Snapshot options.
" full replacement for the cumbersome and irritating interface of the shipping finalRender material. Cebas used part of this design (the locals rollout) in their patch releases without credit - which I guess is a backhanded compliment. It has the following features:
Perhaps you've used the RAM player and thought 'jeez - I wish I could see all of both video clips!' Or maybe you've simply been wondering what two video clips look like playing side by side. Either way - this is the script you've been looking for!
Renders all cameras in the scene with current render settings - sending the jobs to the Backburner Manager. Will need editing if you use a non 255.255.255.0 subnet mask.
Submitted by Stefan Rademakers on Fri, 2006-10-20 20:45
3
votes
Makes a preview from multiple camera's in the same scene - something you cannot do in videopost - speeds up things when trying to composite some shots from the same scene.
"Here's a script that does the histogram of the current scene or an image. You can select a RGB channel - adjust the display range or set the sample size to speed things up."
Submitted by Borislav Petrov on Fri, 2006-10-20 20:45
6
votes
A that lets you save 12 different optional channels to TGA files. Basically splits the content of a typical RLA or RPF into separate bitmaps. Support for multiple layers per frame per channel.