Tagged 'Rendering'

RLA Manager

8 votes

Manages Object IDs and Material Effects Channel to be used in RLA and RPF files. Instructions on how it works can be found in the script.

Week Schedule

9 votes

"Network render scheduling via the new script access that 3ds max 4 provides. This is a work in progress...
June 23: fixed problem where week started on monday instead of starting on sunday. "

VirtualMat

4 votes

"Allows you to evaluate the materials used by the global illumination render engine VirtualLight by Stephane Marty."

mR_pRime

4 votes

mR_pRime is a script for Autodesk 3dsmax 7 and 7.5 containing preset render settings for the included mental ray renderer. Each preset have been carefully optimized for both speed and quality - resulting in easy and quick view of your renders.

WkAnimeland

3 votes

This script simulates the typical cartoon black outline around the target object by doubling and flipping its mesh. Some options can add noise to get funny results. If target object already has a lot of faces - it can become very heavy and may take time to render. If it doesn t have a lot of sharp angles - the other script - WkAnimeLandMaterial - is more adapted.

MAX-monitor

2 votes

MAXmonitor Utility - looks like it helps you see a render of progressive frames of an animation.

RGB Split

6 votes

"In Photoshop same effect could be achieved after moving channels separately with move tool - but in 3ds max You don't have move tool - don't You.
Example Images: Before - After"

Reverso

8 votes

Reverses the order of a group of sequentially numbered image files. Useful for reversing an animation.

batchRenderAvi

4 votes

this is a quick script i threw together to render a folder of over 650 2-3 second lipsync animations for the Alias project. just point to the folder - specifiy the output folder - hit 'go' and sit back and have a sandwich. requires a camera named Camera01 (i'll prolly add the ability to specify a camera name later or if enough people ask for it).

FCpreview

2 votes

Creates a frame sequence of viewport grabs to use as a preview with Iridas' FrameCycler. A replacement preview function if you will.

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