Tagged 'Rendering'

FFX-Render-Manager

9 votes

Big scale effects require usually more than one FFX. Having a lot of FFX and holdout objects asks for a lot of memory. Limited memory means rendering in passes. Different lights and shaders per pass multiply the renderpasses again.

To setup a render, it takes some steps and usually you forget one and need to resubmit. That's why I wrote this script, that overviews everything and gives the ability to set it up fast.

I avoided using .NET intentionally, because in big scenes it sometimes takes a long time just to open a scripted tool.

Render Cameras

9 votes

Renders the current frame or the entire animation range from each camera in your scene.

Week Schedule

9 votes

"Network render scheduling via the new script access that 3ds max 4 provides. This is a work in progress...
June 23: fixed problem where week started on monday instead of starting on sunday. "

fr Material2

9 votes

" full replacement for the cumbersome and irritating interface of the shipping finalRender material. Cebas used part of this design (the locals rollout) in their patch releases without credit - which I guess is a backhanded compliment.
It has the following features:

MotionBlurSelect

9 votes

Allows you to select objects based on the type of motionblur you have applied to them.

RenderSettingsControl

8 votes

Allows you to change various parameters in the rendering dialogue. Also lets you save these parameters out as files to be used later.

Render Calculator

8 votes

It's a script designed to assist the calculation of the image size - based on the printed output size and DPI.

RedCross

8 votes

Renders a color cross with custom thickness over the image. To be used on sample images or animations not for commercial use.

Raytrace Setup

8 votes

Allows you to configure the raytracer directly from the toolbar - without needing to access the Materials Editor.

Reverso

8 votes

Reverses the order of a group of sequentially numbered image files. Useful for reversing an animation.

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