Tagged 'mental ray'

Ambient Occlusion Pass Switcher for Mental Ray

0 votes

The script will set up the scene for the calculation of Ambient Occlusion Pass.

The script will switch off lights, Final Gathering, GI, Exposure, Enviroment map and create Standard material customized for AO pass and put it into override material slot in "processing" tab. AO map parameters should be set up by user himself.

After creating AO, you can return the initial state of the scene by turning off AO rendering mode (click again on the button).

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installation:

1. Run the script.

3ds max 9 Ambient/Reflective Occlusion Assigner

8 votes

This script will only work when the scene renderer is set to Mentalray.The script assigns mentalray Ambient/Reflective occlusion map to ambient channel of the selected objets material. The selected object's material can be multimaterial or standart material other material types are not supported yet.

mental ray Material Presets

21 votes

Simple Macro or Script for quick mr Material Presets presets.

overview

RenderPreset operator for LPM 1.09+

17 votes

RenderPreset operator for LPM 1.09+
- Stores render's parameters.
- Support all possible renderers.

*Allows you to solve this bug .
*Also allows you avoid Biped & Render Preset bug which returned since max 9 sp1 which was fixed. ( Using Render Presets on a file where a biped was present and motion mixer contains clips would result in a corrupt file when saved. (max 2011 x64 sp1) )

Monster Matte

23 votes

swapBitmapToMap

5 votes

The script switches any texture file to use a Mental Ray .MAP file instead, but only during rendering. This seems to help with big texture memory consumption.

Since 3ds MAX does not support Mental Ray .MAP, the script temporarily changes the file name to the .MAP file only during rendering and then change it back when rendering is ready.

IF:

String Option Mental Ray

1 vote

This script allow to insert string option in Mental Ray engine

String option Mental Ray

 

Material Presets Shop Standard

61 votes

Material Presets Shop Standard is a scripted material collection for V-Ray and mental ray in 3ds Max. It includes 78 V-Ray and mental ray Material presets and templates:
- Metal Materials (24)
- Ceramics Materials (18)
- Leather Materials (12)
- Stone Materials (18)
- Concrete Materials (6)

The V-Ray materials are compatible with SolidRocks, and all of the textures used are seamless.

mr Render Reporter

1 vote

Overall functionality and advantages

iRay Manager

3 votes

Hi Guys,

Welcome to iRay Manager V3. Use this tool to activate the iRay "secrets". Optimize your Renderings with new Environment Modes and some special Options.

iRay Manager Options