mental ray

Render Region

6
votes

Render Region - 3DS MAX scripted RenderEffect. While render region Mental Ray blacks out everything but the region render after it's done. This scripted RenderEffect allowes the previous image to remain in the VFB, along with the newly rendered region.

- v1.0.1 (20.10.2007) - added support for MAX 2008. 

MultyConvertor

16
votes

MultyConvertor - allow to convert any materials, lights (objects) of any renders to any materials, lights (objects) and renders!!! It is all in one.

You can simple create *.mct (edit text file in any text editors and change extension) file for new render and facilities that support this type of rendering. See any *.mct in archive

Now you start the script and setup link properties from one render type to other. You can also use expression for translate value to other value or execute any max script expression.

MR_Proxy_BakeAll

6
votes

This scripts enable you to change selected objects(with animation) to mr_Proxy objects.
And you can change some parameters of selected objects all at once.
Caution: If you wanna use property "AnimOffset", you have to apply Skin modifier or
other deformation modifier to an object, whose animation is just drived by linked hierarchy.

How to use: Just put this script to \3ds max root\ui\macroscripts\. Then, start up 3ds max,
and go to "Customize"->"Customize User Interface". You can find this script in a category "DSTRUEVISION".

L Pass Manager

21
votes


L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial

Link To Forum

EffectsChannelSet

9
votes

Object ID and Material ID
Script for management ID of materials and the objects,
and for the assign wire-color of objects.
Automated creation
MultiMatteElement for Vray renderer
or MatteRenderElement for Mental Ray renderer.
EffectsChannel v1.32
-Adds support for Mental Ray renderer.
The EffectsChannelSet included in TrackScripts pack.

Shader Utilties Pro

5
votes

Shader Utilities Pro (SU Pro) is a tool to create all kinds of shadings within a scene. Part of the tool is a converter, which converts foreign shadings to A&D material. SU offers the possibility of using parameters like AO and Round Corners globally on all shadings. There are 3 selection criteria for doing this: The latest addition is the Sample Curve Technology used to optimize the Sample-Types, AO, Reflection and Refraction globally for an entire scene or all materials. This has major advantages

Photo Studio Pro V3+

6
votes

Photo Studio Pro (PS Pro) is a photographic exposure control tool for computer generated images. The tool is made of various mentalray shaders that are combined in a phenomenon. This phenomenon is named Photostudio_V2.mi and runs on Maya, 3dsmax, XSI in both 32bit and 64bit. Since Max2008 there is a graphical user interface (gui) with datamanagement. Since 3dsmax2010 Hardwareshading in the viewport is supported. The interface is designed to manage your exposure output. PSPro has some very special features like: realtime exposure or the simulation of the Av/Tv mode of a SLR camera.

mental ray .Map Converter v1.1

8
votes

This MAXScript collects all of the bitmaps in your scene, converts them to mental ray .map files, places them into
a directory of your choice, and replaces all bitmap textures with a 'mib_texture_lookup2' shader containing the new
.map files.

MentalRay Utility Gamma Adder

5
votes

Features:
- Adds Mental ray Gamma and gain utility to the diffuse map channel, only if a bitmap texture exists.
- Currently adds only for Multi Material and Standard Material in the diffuse map channel.

Update(2009-09-03):
- Added Arch and Design Material support.

Mr.Studio

11
votes

mrStudioMr.Studio is a tool to simulate studio lighting with Mental Ray. It has some features to simplify the control of lights and provide previews.

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