Tagged 'mental ray'

FumeFX Gi Maker

0 votes

 

Hi,

This script will Prepare FumeFX containers for creating GI masks to be used later in Comp. Also has controls to optimize the render settings of your shader and shadow creation.

 

Things this script does:

Sets fire and smoke color to be a flat color of your selection.

Sets the Strength of Gi multiplier in your grid.

Turns shadows on and off.

MR Material Presets Pro

93 votes

MR Material Presets Pro is a powerful material collection for 3ds Max and mental ray. It will includes shaders like: Metal, Ceramic, Leather, Stone, Mosaic, Concrete, Carpaint, Liquid, Wall, Glass, Parquet, Wood, Cloth... SIGERSHADERS MR Material Presets Pro version 2.5.0.1 contain 888 material presets and templates.

Changes for v.2.5.0.1 are:

Swift-Switch (Includes V-Ray and Mental-Ray Presets)

76 votes

Render Info Strip

13 votes

This script was created upon request as a vray frame stamp replacement, intended for mental ray and scanline rendrers.

It allows custom information to be displayed in the rendered image, with user defined font size, style, colors and opacity of the strip background. In addition to predefined keywords, there are five custom expressions and one script value. Original render frame buffer can either be closed or kept open. The settings and callbacks are saved in the .max files.

Multi/Sub Object Material Creator

8 votes

Hi all. Here's my Multi/Sub Object Material Creator.

V.05 Updated UI to a less cumbersome version so it's easier to use. Kudos to Tassel for development)

V.04 Updated to include the option for Mental Ray material preset.

Ui tweaks to seperate the materials It now produces a random colour for each material (thanks to br0t)

Added the option to name your material (thanks to br0t)

V.03 Updated to include Mental Ray materials!

MultyConvertor

288 votes

MultyConvertor - allow to convert any materials, lights (objects) of any renders to any materials, lights (objects) and renders!!! It is all in one.

You can simple create *.mct (edit text file in any text editors and change extension) file for new render and facilities that support this type of rendering. See any *.mct in archive

Now you start the script and setup link properties from one render type to other. You can also use expression for translate value to other value or execute any max script expression.

Change Renderer

34 votes

This is the updated version of my First Script which u can use to change Render Engines. Am planning to add more render engines if i get their RenderClass.names. I would like to add other renderers too but i need their rendererclass names. You can see how to get that at the end of the video. Hope you enjoy this simple script.

UPDATE:

Version 4 Available HERE

OLD VERSIONS:

v3.00b screenshot:

Material Presets Shop Standard

61 votes

Material Presets Shop Standard is a scripted material collection for V-Ray and mental ray in 3ds Max. It includes 78 V-Ray and mental ray Material presets and templates:
- Metal Materials (24)
- Ceramics Materials (18)
- Leather Materials (12)
- Stone Materials (18)
- Concrete Materials (6)

The V-Ray materials are compatible with SolidRocks, and all of the textures used are seamless.

Monster Matte

23 votes

MR Daylight system

17 votes

This is a quick way to test MR daylight in your scene. Only few params are included, so
if you want to adjust more, you still have to go to motion panel.
What it does:
1. makes daylight system with Helsinki latitudes
2. turns current renderer to MR with draft FG settings
3. adds exp control

Delete button turns back to scanline with no environment or exp control

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