Tagged 'edit'

Uni-Grow-Shrink

8 votes

2.7.3 Fixed Decrease steps in splines
2.7.2
Fixed bug of grow subobjects and conflicts of functions
add

2.7
Esc+Grow = Splines as mesh with Thickness Toggle

v2.6
Transform Gizmo Size Up/Down If Esc + Any Button of Script pressed.

Rock Generator 2 2018

1 vote

Rock Generator V2 2018 Script for 3dsMax

This script generates procedural random shaped rocks both low poly and highpoly.
Lowpoly mesh matches too close to highpoly mesh so you can easily bake normal map from highpoly to lowpoly.
Lowpoly mesh is automatic relaxed uvw mapped.
Lowpoly mesh has clear non-overlapping uvs.
You can change advanced parameters or you can simply click "random seed" then click "generate detailed rock" it will give totally different results.
If you want to create same rock more than once, you can use same seed number to generate rock.

Box From Vertices

1 vote

Simple Script to Create Box from Selected Vertices (You can use it as snap reference)
The Box Rotation Depends on the Current Coordinate System :
- local , Parent , Node.Transform .
- other than that it'll use the view system .
- it works with (Poly,Mesh) Objects or Modifiers , and shapes (will be Converted to editable Spline) .
The Created Box Name will be "Box_Helper" placed in Layer Called "Snap_Helpers" .

Proxy Edit

19 votes

This is a script that enables editing of VRayProxy objects instantly in the scene they are currently.

It is easy to use:

1. Drop the .ms file in the viewport to run the script. A dialog appears.

2. Click the Pick proxy button and select a proxy from the scene. It becomes a editable mesh with material applied.

3. You can change geometry, uvw mapping, apply modifiers etc.

Qpreview

12 votes

This script will make preview renders from the viewport using the default 'make preview' dialog, when completed it renames the preview file to match the camera's name.

This makes it easier to generate preview files for a ruff edit, without having to manually rename the preview files again and again.

Quadro buttons - hotkeys on four buttons

1 vote

Allows 4 buttons to add many features. If you are tired of running around the keyboard as a pianist and assigning a bunch of combinations, you have the opportunity to put a script and use 4 buttons for modeling (the main functions are assigned).

It works like this: Functions for Editable Polygon, Edit Poly, And some modifiers, are assigned to 4 buttons, which work in different modes in different ways, depending on which sub category you are in (or which modifier is currently selected.)
Sory for my English