Tagged 'Characters'

Eyeball Generator

5 votes

"A script that creates an eyeball with spinners to control pupil and iris size. based on the modelling in Adam Brody's great eyeball tutorial. As you can tell my scripting ability is non-existant but it gets the job done - just! It has some basic materials applied. The iris has an FFD so you can bulge it after."

FigModeHotKey_Setup.ms

3 votes

This script is to change the registered biped for the FigModeHotKey_Toggle script.

FigModeHotKey_Toggle.ms

1 vote

Bind this script to a hotkey to toggle a bip in and out of figure mode.

FigStatus

6 votes

"FigStatus is a plugin for 3DS max that will constantly show various properties of an object in the viewport - similar to the hotkey polygon counter in max.

FigureModeControl

3 votes

When executed it stores all Bips in a floater where they can interactively be placed in and out of figure mode. This is a time saver especially with large scenes with lots of characters.

Footmaker

4 votes

Footmaker creates a simple - parametric - humanoid foot as a starting point for a character's foot. Options include rough shaping of the ankle - arch - and toes/shoe. This script is intended as a companion to Handmaker.ms - which creates a simple parametric hand.

Ghost

8 votes

Ghost is a plugin script that takes any object in the scene and haunts it with its ghost. You can also use Kghost that kills the selected object and turns it into a ghost.SGhost (sticky Ghost) to create 'Spirit leaving the body' like Fx.

Hair Stylist's Tools

4 votes

"Hair stylist tools is a collection of scripts to aid guide hair creation for Shag:Hair. It consists of:

  • Place Model Hair: to place guide hairs on surface.
  • Add Model Hair (unique): adds Model Hair modifier to selected splines
  • Add Model Hair (instanced): similar to the unique version - but instead of adding a unique modifier to each splines - it adds an instanced modifier.
  • HandMaker

    5 votes

    HandMaker is a scripted plug-in that creates a parametric hand with any number of fingers and finger joints - and an optional thumb. Includes finger splay and tapering - adjustable thumb placement and angle - smoothing - and even a button to convert to an Editable Poly when you’re ready to get down and edit the vertices. The mesh is created interactively as a TriMesh.

    Hide Trajectories

    3 votes

    A simple tool that hides all of the trajectories in the current scene.

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