Tagged 'Characters'

Hide/Unhide Biped

1 vote

A simple tool that allows you to hide or unhide all bipeds in the current scene.

HideBIP

4 votes

Hides your biped skeleton. Love it!

IK Control Helper

3 votes

"Adds custom attributes to any dummy that parents an IK chain. Custom Attributes include Swivel Angle. Show Trajectory. Dummy Size and a quick jump to the IK chain’s motion panel.

IK End Effector On/Off Toggle

4 votes

Ok - if you use Ik/Fk switch a lot - with many Ik Solvers - you might find it a little annoying to go in the motion panel all the time for this.
So - here's the shortcut - as a macroScript for you to put it where you want - say in a QuadMenu.

IK Interactivity Speedups

4 votes

This is a collection of ways to make iteracting with IK faster when using MAXScript.

IK to FK and vice versa

3 votes

When having freeform forward kinematic animation - such as motion capture input - you may want to assign an IK solver to the animated chain - doing this will not destroy the underlying animation - and using this script - you will be able to snap the IK Solver Goal motion to the FK animation.

JOINT BEND-RIG

68 votes

 

 Joint Bend Rig Elbow Setup PreviewJOINT BEND RIG Shoulder Setup Preview

A Tool to greatly speed up and simplify the process of skinning the joints of characters,especially shoulders and hips which are notoriously difficult to skin. THE NEW VERSION 2 OF THE JOINT BEND RIG HAS A BIAS CONTROL TO CONTROL THE AMOUNT OF TWIST IN THE JOINT

"

Key Biped

5 votes

"This tool takes the currently selected biped bone and keys it on every frame with a "body" key. This is extremely useful if you need to save a bip file that has dependencies on other objects in the scene. Warning: This script may have bugs."

KeyBip-Controller

19 votes

This script is alternative way
Quick enough for help you setting keys TCB control Biped - You can set manual with button one by one or automatic batch button for all keys

tips: Check out every tooltips button for help

LinkBipedRoot

12 votes

The macroscript allows a biped to be follow another object. The
Biped's horizontal/vertical/turning keys will be modified to match the
objects'. Optionally additive or original key useage is allowed. Meant
to use motionmixed 'gameanimations' and let them follow a path.

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