Tagged 'Characters'

PEN character setup

6 votes

"Created for setting up list controllers on control objects for animation. Zero out position and Zero out rotation will add the second contrller in the list to the first then set the second controller to zero again.

PEN_Rigging_Utils

5 votes

This is an updated version of the PEN_Character_Setup script. Some of it is still not finished but there are significant changes to the Controllers area that I think will be very usful to every one.

Physique Tool

3 votes

"Ever wanted to Mirror Vertex weights with Physique? Of course. Well just use this tool. Be sure you read the tutorial on it here.
View Screenshot"

Physique Weight Exporter/Importer

5 votes

"Automates the i/o of physique weights:

  • Exporting Physique Weights and Vertex Positions
  • Importing Physique weights via Vertex Index
  • Importing Physique Weights via Vertex Position
  • Importing and Mirroring Weights
  • "

    PlacePeople

    2 votes

    PLACE PEOPLE (Commercial script)

    Path_Flow

     

    Queue_Flow

    PLACE PEOPLE is a 3ds Max plugin written in MaxScript that allows the user to place characters created with the 3ds Max 'Populate Toolset' anywhere, following a 3D spline path, and be glued to any surface, in really few mouse clicks.

    New version V-1.02:

    - Now, walkers can be created walking towards an object (for example, a door), thanks to the new subrollout 'Face to Object'

    - Walkers can be rotated in local coordsys (relative to their origin)

    - Editing path affects characters position in real time

    - Number of simulation frames can be changed in the rollout

    - Bugs corrections for idle characters facing an object or rotated following a path

    - Performance enhancement

     

    Pluck

    5 votes

    An extension of magnetic 1.5 - pluck 1.1 is the first tool that allows you to quickly paint feathers on a mesh surface. Once attached - the feathers will automatically retain their position/orientation as the underlying surface is animated. Besides attaching feathers one by one - you now have the option to paint a whole row of feathers at a time.

    Pose Blender

    2 votes

    "Easily set keyframes on multiple objects by mixing different poses. The positional state of the entire hierarchy is saved to each slider - and new poses can be re-cached at any point. This is ideal for facial animation where many free-floating bones need to be animated."

    PoseKey tools

    5 votes

    The 'PoseKey tools' is a concept tool of animation - It use 3ds max's named selection sets to define which objects need be 'set a key' - very similar to 'set key mode' -but the benefit is it works on multiple set.

    Posture_Temp_Copy.ms

    3 votes

    Use this script to copy a posture. Use this with the other Hotkey scripts...Posture_Temp_PastePosture_Temp_Paste_Opposite

    Posture_Temp_Paste.ms

    3 votes

    Use this script to paste a posture. Use this with the other Hotkey scripts Posture_Temp_Copy

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