Tagged 'Characters'

SkinWeightingTools

5 votes

Limit verts to n bones - select by weighting - modify weights - remove weights based on threshold. Can be slow on large mesh - speed optimised version possible. Click to view interface snapshot

Select Biped

5 votes

Select any limb of a Biped character. Works best when assigned to keyboard short cuts.

Boner LOD

1 vote

Select the bone and then the skin mesh - then run the script. The script will then take a snap shot of the mesh in its current pose - then find all children of the selected bone - then find the vertices assigned to those bones - and reassign them to the parent bone.

This lets you bake-out a pose for selected parts of your model.

Bone TreeView

2 votes

A script that recognizes all your 3ds Bone roots and creates a nifty little treeview of them - allowing you to change most bone parameters.

Create_IK_Error_Display.ms

2 votes

This script creates an red error display for the selected IK Chain.The farther the ctrl object moved from the IK chan the largerthe error display will grow.The selected IK chain must be parented to another object that is used to animate its' location.Requ

Rigging Army Knife

28 votes

This is an advanced toolset for rigging. For a full features list refer to the included readme.

CStudioGlobalTCB

3 votes

Allows you to change the TCB values globally on selected portions of a Biped

Bonedaddy

4 votes

Life saver! Will save out the weights of a skin modified object. If you change the mesh of a skinned object any manually setup vert weights get lost. Put them back with this. Can put back weights by index or by position. (Caution: putting weights back by position can take a long time if your object has a lot of faces)

Bone Display Toggle

5 votes

Toggles the display of bones in the scene

Physique Weight Exporter/Importer

5 votes

"Automates the i/o of physique weights:

  • Exporting Physique Weights and Vertex Positions
  • Importing Physique weights via Vertex Index
  • Importing Physique Weights via Vertex Position
  • Importing and Mirroring Weights
  • "