Tagged 'Characters'

BonesPro 3 to Skin

3 votes

BonesPro 3 to Skin will convert the selected BonesPro3 modifier to a Skin modifier - translating vertex assignments.

Morph Controls

4 votes

Helps set up controls for facial morphs - with different controls for symetrical targets as well as a jaw control - very simple but i find it useful becase it separates the keys from different morphtargets so the timeline doesn't get stuffed with keys when doing lip sync etc...

Prep_Bipeds_For_Cloth_Sim.ms

2 votes

This script will take a biped(s) and add a fig mode prior to the start of the animation.

Santa Mirror Morph

18 votes

Help you to create mirror morph target like left sneer to right sneer etc.After using default mirror tool you cannot use the model as morph target. You can use this script to mirror the morph targets ( basically for creating left eye brow up right eyebrow up etc.) Copy the target what you want to mirror. pick the head and copied target object. click the mirror button to create mirror morph.

PrepFamous

3 votes

Turns the tedious process of preparing a character for use with Famous Faces.

Bone copy

7 votes

Swaps the weights from one bone in a skin modifier to another

Pose Blender

2 votes

"Easily set keyframes on multiple objects by mixing different poses. The positional state of the entire hierarchy is saved to each slider - and new poses can be re-cached at any point. This is ideal for facial animation where many free-floating bones need to be animated."

Ghost

8 votes

Ghost is a plugin script that takes any object in the scene and haunts it with its ghost. You can also use Kghost that kills the selected object and turns it into a ghost.SGhost (sticky Ghost) to create 'Spirit leaving the body' like Fx.

RagDoll Utility Launcher

16 votes

RagDoll Utility Launcher. Simple macroScript for launching the RagDoll utility shipping with 3dsmax 6.0.

Pluck

5 votes

An extension of magnetic 1.5 - pluck 1.1 is the first tool that allows you to quickly paint feathers on a mesh surface. Once attached - the feathers will automatically retain their position/orientation as the underlying surface is animated. Besides attaching feathers one by one - you now have the option to paint a whole row of feathers at a time.