Tagged 'Characters'

BoxSkeleton

4 votes

Creates a set of boxes and attaches them to the bones of a biped.

SelectBipedRoot

6 votes

Select any part of a biped and run the script - it now selects the biped's root.

Pulse Prep

4 votes

If you have a bunch of motion files - perhaps from a motion capture session - that need to be applied to a single character created in Max 4 with Character Studio 3 and converted to Pulse3d you can use this script to help alleviate a bit of the drudgery.

SelectBIP

7 votes

Selects the biped skeleton.

Bone info

7 votes

This is handy. In a skin modifier - select some verts and press the button. Util goes off and get bone assignments and weights for each vert. Good for fixing blending problems. Also tells you if vert weights are normalized or not.

Reverse crosssection

2 votes

"Use on a skinned model to reverse the order of the crossections(Max4.x only)"

splineIK

5 votes

Creates a splineIK chain similar to Mayas using a spline Line path - and multiple new IK bone chains path constrained to the path at increasing percentages. This pretty much will allow you to do tails or dinosaur type necks in max 4 - without all that weird spline stuff that happens if you skin directly to a spline.

Select Next-Previous Bone

2 votes

Right now you can use the Page UP and Page Down keys to go up and down a heirarchy in Max. You can also set up hotkeys to navigate up and down the envelopes within Skin. You CAN'T use the same hotkeys for both - until now.

SkinWeightingTools

5 votes

Limit verts to n bones - select by weighting - modify weights - remove weights based on threshold. Can be slow on large mesh - speed optimised version possible. Click to view interface snapshot

IK Control Helper

3 votes

"Adds custom attributes to any dummy that parents an IK chain. Custom Attributes include Swivel Angle. Show Trajectory. Dummy Size and a quick jump to the IK chain’s motion panel.

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