Tagged 'Characters'

Rotate Chain

3 votes

"Allows you to select multiple objects in a group of linked objects (e.g. - all of the bones of a finger) - and rotate all of the items at the same time. If you tried this in Max using the built-in rotate - you'd find that only the top most object (i.e. - the one that is the parent of all of the other objects) would rotate.

FigureModeControl

3 votes

When executed it stores all Bips in a floater where they can interactively be placed in and out of figure mode. This is a time saver especially with large scenes with lots of characters.

Select Biped

5 votes

Select any limb of a Biped character. Works best when assigned to keyboard short cuts.

Biped Worker

3 votes

"A biped tool that incorporates biped selection - key library and editing - and set key functionality.
Features:

  • Selection Sets
  • Biped List
  • Bip Part Selector
  • Edit Keys
  • Property Library
  • Click here for the online docs."

    HandMaker

    5 votes

    HandMaker is a scripted plug-in that creates a parametric hand with any number of fingers and finger joints - and an optional thumb. Includes finger splay and tapering - adjustable thumb placement and angle - smoothing - and even a button to convert to an Editable Poly when you’re ready to get down and edit the vertices. The mesh is created interactively as a TriMesh.

    BIPED TOOLS

    6 votes

    A collection of tools for artists extensively using character studio. Included tools include Show Bipeds - Select biped - Figure mode - Thumb select - Select biped child - Hide biped - Box display - Select com -Select fingers - Select biped children and more... Click for a screenshot detailing each feature.

    Boner LOD

    1 vote

    Select the bone and then the skin mesh - then run the script. The script will then take a snap shot of the mesh in its current pose - then find all children of the selected bone - then find the vertices assigned to those bones - and reassign them to the parent bone.

    This lets you bake-out a pose for selected parts of your model.

    IK to FK and vice versa

    3 votes

    When having freeform forward kinematic animation - such as motion capture input - you may want to assign an IK solver to the animated chain - doing this will not destroy the underlying animation - and using this script - you will be able to snap the IK Solver Goal motion to the FK animation.

    Skin Weight Editor

    1 vote

    Allows you to set the weight of multiple vertices at once. Simply select the vertices - select the bone from the drop down - and change the weight. Quicker than editing in the weight table.

    Hide Trajectories

    3 votes

    A simple tool that hides all of the trajectories in the current scene.

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