Tagged 'Characters'

Bone TreeView

2 votes

A script that recognizes all your 3ds Bone roots and creates a nifty little treeview of them - allowing you to change most bone parameters.

Wahooney Bone Tools

6 votes

A compact version of Max's default Bone Tools - additional tools have been added.

Note: Not all Max's tools have been implemented yet.

Posture_Temp_Paste.ms

3 votes

Use this script to paste a posture. Use this with the other Hotkey scripts Posture_Temp_Copy

Connect_Two_Objects_With_Stretch_Bone_System.ms

5 votes

Connect two EndPointects with a bone that strectechs between them. This script will create a bone system between two EndPointects that will follow those two EndPointects

Create_IK_Error_Display.ms

2 votes

This script creates an red error display for the selected IK Chain.The farther the ctrl object moved from the IK chan the largerthe error display will grow.The selected IK chain must be parented to another object that is used to animate its' location.Requ

Rigging_Copy_Biped_or_Envelope.ms

2 votes

Depending on the object selected this script will either copy a biped posture or copy a selected envelope from a skin modifier

Spline Cagify

1 vote

Creates a spline cage by following the loops of the selected mesh(es). The result from this script is intended to be a starting point - simple objects like primatives convert accurately but complex objects will need tweaking

One Armed Bandit

1 vote

I wrote this script while learning maxscript in order to practice my skills and learn new techniques. I'm often tempted to develop it in to something a little larger. Maybe I can inspire you to pick up the gauntlet?

Skin Tools

7 votes

Various tools for use with the Skin modifier.

muscle editor

7 votes

Muscle editor is a macroscript for making a true use of the bone scale/squash options in your rigs.

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