Tagged 'Characters'

Muscle Editor

7 votes

"Muscle editor is a macroscript for making a true use of the bone scale/squash options in your rigs.

Ghost

8 votes

Ghost is a plugin script that takes any object in the scene and haunts it with its ghost. You can also use Kghost that kills the selected object and turns it into a ghost.SGhost (sticky Ghost) to create 'Spirit leaving the body' like Fx.

Mirror Bones

2 votes

"Mirror Bones is a bone mirroring utility - which - unlike the standard mirror tool - it does not perform negative scaling. Therefore it doesn't flips the local Y axis - and thus prevents reversed rotation when rotating bones using local coordinate system.
This tool is designed to mirror bone only. It has not been tested on other objects. "

snapPointOrient

6 votes

"This script is similar to what Max's 'Align Tool' does - except you can bind this to a nice hotkey or toolbar button. This will take all selected objects and snap them all to the position and orientation of the last selected object.

SplineBone

2 votes

"Allows you to create a linked bone chain that exactly follows a selected editable spline - regardless of length or segments. The bones are created from vertex to vertex. You can then use the original spline in a spline IK solution if you choose.

RagDoll Utility Launcher

16 votes

RagDoll Utility Launcher. Simple macroScript for launching the RagDoll utility shipping with 3dsmax 6.0.

FigStatus

6 votes

"FigStatus is a plugin for 3DS max that will constantly show various properties of an object in the viewport - similar to the hotkey polygon counter in max.

Clever Biped Move

1 vote

This script toggles the selection between the current biped's horizontal and vertical transforms.

bakeBiped

13 votes

This is a script that enables you to bake inherited transformations onto the root node of a Biped. For example – you may have an animation where the biped is parented under another controlling object – but you need to convert that animation back no regular Biped keys on the root node ( in world space ) … this script will do that for you.

Pluck

5 votes

An extension of magnetic 1.5 - pluck 1.1 is the first tool that allows you to quickly paint feathers on a mesh surface. Once attached - the feathers will automatically retain their position/orientation as the underlying surface is animated. Besides attaching feathers one by one - you now have the option to paint a whole row of feathers at a time.

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