Tagged 'Characters'

FigModeHotKey_Toggle.ms

1 vote

Bind this script to a hotkey to toggle a bip in and out of figure mode.

Select_All_Animatable_Biped_Objects.ms

3 votes

Using a selected biped body part this script will select the rest of the biped. If any of the parts are hidden or frozen they will be unfrozen or unhidden.

Create_HI_BoneChain.ms

2 votes

This script is for use with the naming convention described in the Tutorial section.It lets you create a bone chain based on the orientation of a selected object.Once creation is complete you will be prompted for the name of the part that the bone chain i

Add_ClothFX_Modifier.ms

2 votes

This script adds the ClothFX modifier

Model_Hair_Cycle_Splines_for_PivotToHairCoordSys.ms

2 votes

Use this script to cycle between model hairs to hit the pivot to hair coordsys button.

Control Objects

3 votes

Creates custom spline control objects for rigging characters and other objects. Add the macros to your favorit quad or button bar and drag and drop these controls to place and size them. Due to limitations in creating scripted shape plugins these objects don't have any parameters to size them after creation. Use XForm modifier to size after creation.

Rigging_Paste_Biped_or_Envelope_or_Mirror_Paste.ms

3 votes

This script will either (based on the object selected and its' subobject mode) paste a biped posture opposite or paste a skin envelope or mirror paste a skin envelope.

Footmaker

4 votes

Footmaker creates a simple - parametric - humanoid foot as a starting point for a character's foot. Options include rough shaping of the ankle - arch - and toes/shoe. This script is intended as a companion to Handmaker.ms - which creates a simple parametric hand.

SkinTools

4 votes

This little tool is for all animators out there who are using MAX´s Skin Modifier and getting tired of setting the cross sections for each bone in every character again and again and again...

SkinToolsEnv

5 votes

This is a new version of the skintoolsenv that is has been available for some years now - it can save large amounts of time when setting up skinned characters.

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