This is a script that enables you to bake inherited transformations onto the root node of a Biped. For example â€“ you may have an animation where the biped is parented under another controlling object â€“ but you need to convert that animation back no regular Biped keys on the root node ( in world space ) â€¦ this script will do that for you. Designed mainly for game production environment to overcome export issues and .bip file compatability.
Use: Run the UI > input desired animation range> select the Biped root node and then the controlling node > press â€˜bake bipedâ€™.
Only tested on Max 6 â€“ CS 4.