bakeBiped
This is a script that enables you to bake inherited transformations onto the root node of a Biped. For example – you may have an animation where the biped is parented under another controlling object – but you need to convert that animation back no regular Biped keys on the root node ( in world space ) … this script will do that for you. Designed mainly for game production environment to overcome export issues and .bip file compatability.
Use: Run the UI > input desired animation range> select the Biped root node and then the controlling node > press ‘bake biped’.
Only tested on Max 6 – CS 4.
Comments
does it work with anchored
does it work with anchored limbs too?
thanks