bakeBiped

13 votes
Date Updated: 
12/15/2004

This is a script that enables you to bake inherited transformations onto the root node of a Biped. For example – you may have an animation where the biped is parented under another controlling object – but you need to convert that animation back no regular Biped keys on the root node ( in world space ) … this script will do that for you. Designed mainly for game production environment to overcome export issues and .bip file compatability.

Additional Info: 

Use: Run the UI > input desired animation range> select the Biped root node and then the controlling node > press ‘bake biped’.

Only tested on Max 6 – CS 4.

Version Requirement: 
6
Other Software Required: 
Character Studio
Video URL: 

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fferro's picture

does it work with anchored

does it work with anchored limbs too?

thanks

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